Homebrew Cervitaur Species Details
Those who are familiar only with centaurs are quick to point out the similarities in resemblance between them and cervitaurs, but closer observation reveals an abundance of differences. Cervitaurs have the lower bodies of deer and the upper bodies of youthful humans: indeed, even an old cervitaur will still have the appearance of a man no older than twenty, and they rarely live twice that number. Cervitaurs are lithe creatures, quick on their hooves and flighty by nature. They are much lighter in coloration than most centaurs, both in the upper and lower parts of their bodies.
The cervitaur race encompasses a variety of phenotypes: one population of cervitaurs might have longer fur, rougher character and resemble reindeer, while another will share the tiny frame and tusks of muntjacs. This makes it hard to make generalizations about cervitaur physiology, although the following usually hold true: males have imposing antler crowns, while females sport smaller, straighter antlers; they are herbivores and almost always ruminants; and they are relatively small, standing no taller than a human and often much shorter.
More interesting than their physical characteristics are the minds of cervitaurs. Cervitaurs (at least those who have not been influence by other cultures) live in the moment. It is built into their very character. They express emotions - both positive and negative - in large, obvious ways. A cervitaur in love will woo the target of their affection constantly, and might hurt themselves if their love is not returned, while an angry cervitaur will concentrate only on hurting those who have angered them. But once the emotion is gone, it will rarely be returned to: cervitaurs hold no grudges, nor do they long remember lost loved ones.
Cervitaur Traits
These crechers live in the woodsAbility Score Increase
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
attack
Hooves of Fury. You may attack with your hooves as though they were your unarmed strike. You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit.
Armor
Horse Half. You cannot wear boots, pants, or anything that is worn on the legs or waist area except for belts and specially made armor and saddles. All armor you wear must be specially made to accommodate you, doubling the cost. You cannot ride mounts.
Anatomy
Rideable Anatomy. You can willingly serve as a mount for a Medium or smaller creature as long as their additional weight doesn't cause you to be encumbered. Furthermore, your carrying capacity is multiplied by 1.5.
Movement
20f leet
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