Homebrew Moth Folk Species Details

Sequestered atop tall trees, the Moth folk, sometimes called Game, evoke fear and wonder. Many Moth folk aren’t even native to the Material Plane. They hail from a world beyond — from the boundless vistas of shadow that is the shadow fell.

They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.

Fur and Feelers

From below, moth folk look much like large moths. Only when they descend to rest or walk across the ground does their humanoid appearance reveal itself. Standing upright, Moth folk might reach 5 feet tall, and they have long, narrow legs.

Moth like fur covers their bodies. Their wing pattern typically denotes membership in a tribe. Males are brightly colored, with patterns of red, orange, or yellow. Females have more subdued colors, usually brown, gray or white. Their heads are adorned with feelers resembling those of moths, with distinct tribal variations.

Obsessed with Light

Nowhere are moth folk more comfortable than near light. They can spend hours near a light source, sometimes even worshiping light as a deity. Their mannerisms often resemble those of actual moths, if the individual interacts with other people a lot they can in fact adapt.

Homelands

Most Moth folk live on the Shadowfell. Moth folk can be drawn into the Material Plane, sometimes to follow a light from the, to them, distant plane or to pursue a more comfortable life there. Accident might also send a Tribe of Moth folk tumbling into a world on that plane. A few find their way to such a world through portals on their own plane and establish tribes in deep forests.

Once tribes of Moth folk settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.

A typical colony consists of multiple large, medium and small, open-roofed huts made of wood and silks build on and around the canopies of trees. The eldest acts as leader with the support of a shaman.

Moth Folk enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an exceptional circumstance for a Moth Folk to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the Moth folk adventurer’s chosen path.

 

Moth Folk Names

As with much of their speech, Moth names include slow, and elongated sounds to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, moth folk may use nicknames gained from people they meet or shortened forms of their full names. Their birth names are more last names than first names though, a moth folk gains their first name by getting a marriage proposal, which consists of giving the significant other a first name, these are way more complicated than normal moth folk names.

Virtually weightless

Due to their unique biology Moth folk way next to nothing, sometimes having to rely on their clothing and equipment to not get swept up by strong winds 

Moth Folk Traits

As a Moth folk, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing a Moth folk requires special consideration by your DM.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Moth Folk reach maturity by age 10. Moth Folk usually live up to 100 to 200 years.

Alignment

Most Moth folk are neutral and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

Size

Moth Folk are about 5 to 6 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Languages

You can speak, read, and write Common, Moth.