Homebrew Elerite Species Details
Beings of Energy
Elerites are made up of energy from one of the elements. It is believed they were created as a bi-product of the birth of elementals. Elerites have a natural arcane ability and make good casters.
Names
Elerites have names similar to elementals
Spark, Murmur, Blaze, Mist, Terra
Elerite Traits
Elerites have different abilities based upon their elementAbility Score Increase
Elerites may increase their Intelligence or Charisma by 2
Age
Elerites are beings of elemental ions condensing, and smashing explosively until both sentience and a physical form are made. This causes Elerites to be created as matured adult beings.
Alignment
Elerites are accustomed to following the laws of nature and physics as it is. Making them prefer to lean towards what they already know; however, there is no pattern for if they are good, neutral, or evil.
Size
Elerites are micro in size ranging 3"-4"
Speed
Elerites walk slowly upon the land, but use their wings for greater speed.
Elemental Powers
Earth: Earth Elerites can incase themselves in stone negating all damage for one round. This is a Reaction. All damage over time effects that were already in place, will still cause damage.
Wind: Wind Elerites can take a dash and disengage action on the same movement. You may not attack in between (for example, dash-attack-disengage)
Electric: Electric Elerites can shock a target that is holding or wearing metal, this causes 1d12 damage and causes the target to drop a weapon made of metal if it is holding one. This damage is increased by 1d12 at 7th level and another 1d12 at 14th level
Water: Water Elerites can summon rain at their location regardless of being indoors. This is a 20x20ft cube.
Fire: Fire Elerites can summon three firebolts for 1d6 + your proficiency bonus. They gain another firebolt at 7th level and once again at 14th level.
Conjure Elemental
Each elerite can summon the elemental based upon their own element. This elemental take up a 5ft square and has a movement speed of 10ft. The elementals can perform basic tasks suited to that elementals expertise; for example, fire elementals can be used as a walking torch or light fires, while water elementals can douse fires. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.
Fey Wings
These wings give the Elerite movement speed of 40ft, but cannot be used higher than 40ft.
Languages
Elerites speak Wee Speech and Atspherian.
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