Homebrew Dunmer Species Details
"I must surely be dead, and in the halls of Azura to look upon such a vision. You are so beautiful, my dear Dunmer maiden... One of the guards owes me a favor, you know. I could get us put in the same cell. Would you like that? You should have some fun before the end. Yeah, you heard me. No matter what the law says. No matter what they told you. You're going to die in here! You're going to die!"
The Dunmer, more commonly referred to as Dark Elves, are the dark skinned elves originally from the province of Morrowind. They have red, glowing eyes and their skin tones vary from green to grey, and even light blue. They are known to be extremely strong, intelligent, and very quick, but are said to be ill-favored by fate.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Swamps and Volcanoes
The Dunmer hail from the country of Morrowind, covered in treacherous lands, flooded plains, swamps, mountains, and a great volcano known as the Red Mountain. They have adapted to their harsh environment by building cities on the water and tucked into valleys and cliffs. They are a stubborn and abrasive kind, much like their homeland.
Secluded Mer
They are grim, aloof, and reserved, keeping to themselves as much as possible. They are just as distrusting and disdainful of other races as they are to other Dark Elves. The Dunmer and their national character embrace these various connotations with enthusiastic behaviors. In the Empire, 'Dark Elf' is the common used term used by any humanoid race, but in their homeland, Morrowind, and among their Aldmeri brethren, they are known as Dunmer.
Dunmer Names
I don't care enough to actually make a names section. Here's the basic Elf name section instead. You won't use this anyway.
Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis
Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia
Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)
Dunmer Traits
Your Dunmer character has a variety of natural abilities, the result of hardening of their ancestors.Ability Score Increase
Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age
Although dunmer reach physical maturity at about the same age as humans, the dunmer understanding of adulthood goes beyond physical growth to encompass worldly experience. A dunmer typically claims adulthood around the age of 50 and can live to be 300 years old.
Alignment
The dunmer are perceived as evil by races such as the Nords, but that is, on the whole, a racist stereotype. The reason that they appear so mean is their blunt nature and their history of mistreatment. Due to this, dunmer tend toward isolation, with neutral alignments to keep themselves safe.
Size
Dunmer range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
Accustomed to ashen shadows over the continent caused by the plumes of the Red Mountain, you have the ability to see in low light conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Highborn
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Volcanic Skin
The Dunmer live around a volcano, and centuries of acclimation to the hot climate and occasional eruptions have given them a thick skin when it comes to fire and heat. You have resistance to fire damage.
Race Spells
Every person, depending on their race, has the ability to cast a small handful of spells on command. You can cast the cantrip produce flame, the 1st-level spell witch bolt, and the 1st-level spell cure wounds at will. These three spells do not count toward your prepared spells or spells known list and do not consume spell slots when used. The spells cannot be cast at higher levels using this power. Once you have used a spell once, you cannot use it again until you have completed a long rest.
Use your Intelligence modifier when casting each of these spells, even if you are a magic user whose spellcasting ability is not Intelligence. Your Spell Save DC and Spell Attack Modifier are as follows:
Spell save DC = 8 + your proficiency bonus + Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Languages
You can speak, read, and write Tamrielic and Dunmeri.
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