Homebrew Emberling Species Details

The Emberlings are beings made entirely of fire and flames but with skin over the hot embers. The skin looks red hot and is burning to the touch which can either be a blessing or a curse, it does mean that there is a bonus to your attacks made with your fists, but it also can lead to things catching on fire and can be a general hazard.

The Emberlings have been mistaken on many occasions to be some sort of variation of the fire Genasi but there are a few differences. The first and most notable difference is that water is deadly to the Emberlings and with prolonged contact can kill an Emberling in a matter of seconds, due to this they do not need to drink water. The second difference being that they are born directly from fire, it lives within their souls and resonates through their bodies. The third and last major difference being that, due to their kinship with fire, can communicate with flames.

Emberling Traits

The Emberlings have many advantages and many disadvantages due to their fiery souls.

Flaming Soul

Due to the core of your body being made out of fire and flame, you are immune to fire damage, but you are vulnerable to cold damage. 

Water Allergy

Your body requires the fire inside to survive, That being said, it only makes sense that you should never even come into contact with water. If touched you must succeed a constitution saving throw of 10. If failed, you take 1d6 cold damage.

In the case that you are submerged in water, you will take 2d6 cold damage for each round of combat that you are in there. If you are knocked unconscious while submerged in water, you will die outright. So watch out.

Burning Touch

Your burning exterior gives you many abilities. Such as:

Flame Strike: You can add an extra 1d4 fire damage to every unarmed strike made while barehanded. This also works with a regular touch as well, so be careful who you touch.

Ignition: You can light torches, campfires, cloth and just about anything flammable with just a touch from your bare hand as a bonus action.

Radiant Heat: When in cold weather, creatures within 5ft of you will be warm and will not be damaged by the effects of the cold (This also goes along for you).

Bright Body

As a passive ability, your body always emanates bright light for 20ft and dim light for another 20ft. This also gives a disadvantage on stealth checks while your body is not covered.

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