Homebrew Forest Dwarves Species Details

The Forest Dwarves are a people apart, distant from their cousins under the earth.  Though they are of the Dwarven race they prefer to live in the open world rather than in and under the lands

As the Wild Magic storms caused by the hubris of the Varn raged across the lands the Dwarves that would become Forest Dwarves sought refuge in the Drakenfeld Forests below the Tangriel Mountains. There they took shelter amongst the great trees in the heart of this wild land.  The Wild Magic tore through the lands for the next generation, raging and changing all it came in contact with.  The Darkenfeld Forests changed, becoming, over time, a place of power ands it denizens were forged and formed by the magic that gathered there

The Dwarves who hid within the forest changed, loosing much but, possibly, gaining more. 

The dwarves of the Darkenfeld lost their sense of Earth and Stone, but gained the ability to read the forests of the world and move through wildlands without issue or hindrance.  They also changed in form, becoming more lithe than their cousins who remained within the Earth, protected from the Wild Magic that raged throughout the world

Forest Dwarves Traits

Forest Dwarves have Darkvision and they get a +1 bonus to Constitution, Dexterity and Wisdom.

Resilience

Forest Dwarves are Dwarves still and as such are healthy and gain resistance to Poison, especially poisons of plant and nature 

Forest Dwarves gain a +1 to Constitution

Nimbleness

Forest Dwarves are more lithe and nimble than other Dwarven races and have lost the mass of form typical of their Mountain and Hill cousins. 

They gain a +1 to their Dexterity 

Wisdom

Due to changes caused by the Wild Magic and their exposure to the land and forests of their homes the people who became Forest Dwarves have a connection to the land that is similar but different from their Mountain and Hill cousins.

Forest Dwarves gain a +1 to their Wisdom 

Darkvision

Forest Dwarves have Darkvision

One with Nature

Forest Dwarves have a sense of the wild lands and have the ability to move through them leaving little to no trace of their passing.  They also have the ability to become so still that they are virtually invisible in wild settings

Languages

Forest Dwarves know the Common Trade dialect

The Dwarven dialect they know sounds strange to other Dwarves, with many Gnomish and Elvish loan words that have been incorporated over time, but other Dwarves and Dwarven speakers can understand them if they take the time to listen

In addition Forest Dwarves have the ability to speak either Forest Gnome or the Wood Elf dialect of Elvish due to their exposure and their long association with these races that dwell within the forests that are their homes

Woodweaving

Forest Dwarves have lost the sense of earth and stone which is such a part of their cousins, the Mountain or Hill Dwarves

Their contact with the forests have given them the ability to forge and form wood as others would forge and form metal or stone.  They have the ability to take a branch and work it with their hands, creating works of art and function as others would form metal

They have the ability create items from living wood, taken from a living tree and still alive as it is formed.  These items take time to create, with a simple item, such as a handle or small tool taking 1 hour of concentration, while larger items such as a Door or Arch may take several days of work from many artisans to create.  They create these items without tools, forming the wood as others would form clay or metal, and the object created is still alive and can heal if given time when damaged

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