Homebrew Rhinox Species Details
The rhinox are a group of humanoids with the thick hides, and heads of a rhinoceros, complete with a large single horn protruding from the tops of their head.
Rhinox rear their young in family groups called a crash, and travel wide savannahs chasing seasons and favored tastes in fruit, berries and green, leafy plants.
A rhinox is not born with a horn. The horn begins to grow at when a young rhinox reach adolescence, usually at around six years of age, and reaches full size around the time a rhinox reaches adulthood two years later.
Urban rhinox are rare, as most prefer the wind and solitude of the open savannah, where their considerable bulk is not considered a nuisance. Rhinox are so large and heavy that most furniture cannot withstand their weight, and fitting through doorways meant for most humanoids can be a daily challenge for them.
Most rhinox revere and even worship fey, from which they are descended.
CREDITS: Based on Rhinox race from Old Gus' Errata: Beastfolk
Rhinox Traits
Rhinox share a number of traits in common with each other.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Rhinox mature at 8 years, and live up to 60 years.
Alignment
Rhinox’s sense of honor and gentle nature usually lead them toward a life of good. Evil rhinox are rare and are usually the sworn enemies of the rest of their kind.
Size
Rhinox stand between 6 and 8 feet tall, and weigh 300-400 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Keen Smell
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks that involve smell.
Pachyderm.
You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. If you are using a shield, you can apply the shield's bonus as normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Horns
You have a large single horn on your head, with which you can make gore attacks, dealing 1d6 + your Strength modifier in piercing damage.
Trampling Charge
If you move at least 20 feet in a straight line toward a large or smaller creature and hit them with a horn attack, they must succeed a Strength saving throw DC 8 + your proficiency bonus + your Strength modifier or be knocked prone.
Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.
Languages
You can speak, read and write Common and Rhinox.
Cantrip
You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for the spell.
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