Homebrew Luckling Species Details
Little and Reluctant
Lucklings are a short race, usually only ranging from 3 to 5 feet and their stature being very similar to one the of humans. And although this leads many people to believe that they are weak as well, lucklings generally have a very good constitution. The species comes in various colors for both skin and hair, with only their eyes always being a solid white. The species lives up to 200 years, often in seclusion.
Lucklings can be reluctant for a number of reasons. While many of them have gone through events that led them to mistrust most races, others have isolated themselves out of fear of making the same experiences.
Smiths of Fate
People imagine Lucklings to be in control of fate itself. Although most Lucklings are born with a natural desire to help the people they meet, they really are just not that powerful.
Their power range is usually bound to their experience, well-being, and the social and political power they hold. While one Luckling may only let you catch a cup upon hitting the ground, another may allow you to lead a victorious battle. Remarkably, your luck will not better with the number of Lucklings at your side.
Sought and Hunted
For their powers, Lucklings have often been seen as advisors to kings and queens or other leaders. Though whenever one person of power was supported by a Luckling, it was very likely the others were too. With that, the effects of having a Luckling at your side canceled out each other, leaving not much purpose to their presence in the first place.
Whenever Lucklings were no longer useful to a leader, they were cast aside, often even exterminated as people feared they might rise to power. As a consequence, many of the species' traditions have been lost over time and Lucklings learned to mistrust other races. Some of them live in seclusion, others in fear, and a few of them have been exploited and abused for their abilities. You might even find a Luckling who does not even know of their odd powers.
Luckling Tribes
As not every settling would call them welcome, many Lucklings live in tribes of their own, far away from any other races. Some of them even went into hiding in dark cave systems or high mountains. Those tribes do not like to be visited by intruders and might even react in an aggressive manner.
One might think that the luck of the entire tribe increases with the growth of their population. However, they all seem to draw on the same shared power, forming a common will among them. This allows successful harvests and hunts, but it also makes their culture unstable as the more their opinions split, the more likely it is their wills will cancel each other out or one might even give them bad luck. Because of this, tribes stay small and togetherness is key.
Luckling Traits
Lucklings are known to inherit the power of fate and good luck.Fateful Wish
Any Luckling is able to have an influence on fate. However, certain conditions must have been met. For this ability to work, you must be at full health and if another Luckling makes a Fateful Wish against you, the effects will cancel each other out. Each Luckling can use this ability once after a short rest, but two of them can not combine their power to enhance the result.
In practice, you will add your proficiency bonus to any roll of your choice. This does also rolls performed by other players or even the Game Master.
You may also request to wish for a certain thing to happen. For that, you must make a Wisdom Check. The consequences of that roll are decided by the Game Master and adjusted according to factors such as political and social influence.
Lucky
You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.
If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.
You regain expended luck points when you finish a long rest.
Ability Score Increase
Both your Wisdom and Constitution Scores increase by 1.
Age
Lucklings age half as fast as humans do, reaching maturity at about 40 years. They can live 200 years, sometimes 250.
Alignment
Luckling Alignment can vary greatly. Most Lucklings are lawful, but depending on their life experiences, they can be anything from good to evil. A Luckling growing up in a proper home and friendly surroundings is most likely to be lawful good.
Languages
You can speak, read, and write Common and one other language of your choice.
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