Homebrew Nocturne Species Details

Nocturnes look as most humanoids would, though what sets them apart is their darker, almost drow like skin tones, a lack of pupils and the way their skin reacts to shadow. When in shadow, a nocturnes already dark skin darkens or brightens to match the darkness that covers them. Nocturne skin tones range from a dusky purple or white to a muddy grey or black. Similarly, their hair and eye colors range from black to a dusty grey or murky white, however, their eyes give off a peculiar luminous glow when in areas of dim light. Though these are the most notable features of nocturnes, other less notable features may include slender builds, long fingers and, in purebred nocturnes, a lack of facial and body hair.

Nocturne Traits

Humanoids of the Shadowfell, infused with shadowstuff.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 1.

Age

Nocturnes age slowly compared to other humanoids, reflecting the static nature of the Shadowfell and reach physical maturity at 25. Generally living to about 200 years old before perishing as quietly as they came.

Alignment

Nocturnes are normally neutral in alignment, tending towards lawfulness or chaos due to personal circumstances rather than nature.

Size

Ranging from 5 to 6 feet tall, nocturnes are rarely are ever greater than 6 foot or less 5. Ordinarily slim in build and nimble in their movements, they weigh less then they seem. Your size is Medium.

Speed

Your base walking speed is 30 feet. 

Shadowfell Darkvision

You can't discern color, only shades of gray, and are effectively colorblind. However, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.

Shadow Movement

When you move through an area of darkness, you can move an additional foot for every foot of darkness you travel through, to a maximum additional distance traveled equal to half your movement speed. When you move this way, to any creature that sees you, you appear as a formless mass that moves through the shadow.

Sunlight Sensitivity

Being so accustomed and attuned to the darkness of the Shadowfell has its drawbacks. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Skin of Shadow

For many, stealth is a skill, learned, practiced and then mastered. For a nocturne, whose skin clouds and blends with whatever darkness is available, it is a natural ability. You are proficient in the Stealth skill.

Shadowfell Metabolism

You, like the Shadowfell are slow to change with your long drawn out metabolism. You can go without food and drink for twice as long as a normal Medium-sized creature and when affected by a potion or poison, the effects take twice as long to leave your system, doubling the duration.

Languages

ou can speak, read and write Common and Elvish. You can also communicate and understand Noct. Noct can be compared to Thieves Cant, a nonverbal, simple method of communication involving body language and gestures. Most nocturnes and occasionally shadar-kai learn this language in response to how their home plane suppresses sound. Nocturnes speak in soft whispers, that are quick and to the point. To others, it may come off as haughty, rude or simply weird to be so verbally direct while speaking so softly but over long periods of time a nocturne adjusts to the less potentially offensive language of the creatures they interact with the most.

Comments

Posts Quoted:
Reply
Clear All Quotes