Homebrew Frungal Species Details
“You can clearly see how the quadricep has come away from the bone here, but no matter. It can be easily remedied with a simple cure wounds. Allow me.” He rubbed his hands together and as he slowly pulls them apart, a static green ball of energy fills the space before he lays his hands onto the large wound. As soon as the energy touches the skin, it closes and the blood is cleared from the surface. A mere moment later, the wound is no longer visible, the leg looking as good as new. "Easy peasy. Now who's up for a cup of tea?"
Swampy marshlands tend to be home to small pods of frungals, providing medical care to any traveller who needs it. This sense of a higher purpose fuels the Frungal communities to a point where they can't help but offer aid, even if they'd rather not.
Round and Green
Short and round, frungals tend to stand between 10-20cm tall when fully grown. Some have been known to reach nearly 30cm, but they were often unable to swim effectively.
Frungal skin tend to be a variant of green, most often matching the swampy area they were born in as a natural defence mechanism. They rarely have hair, although sometimes faint peach fuzz covers the jawline, and wisps of longer hairs appear where eyebrows would be on a human.
Lending a Helping Hand
Frungals can live up to the impressive age of 80, although there have been records of certain elders exceeding 100. They mature at the age of 6 and from the age of 10, their natural desire to help kicks in. This is often linked to medical aid, but it can be in other forms too from giving directions, to braiding someone's hair. It can be annoying when it goes against their personal beliefs or find themselves trapped in a slave-like situation, but they simply can't help but help.
Swamps and Mud Pools
Frungals find their homes, known as pods, in swampland. They are able to build their marshy, muddy stick homes either on the surface or within muddy pools of water. Their homes resemble that of a small glass orb, with a hole in the front for access in and out.
Although most frungals find themselves in medical work, others follow a more druidic path and learn to connect with nature more, going back to their roots. Others become great fighters and wizards, using their nature-based magic knowledge to their benefit.
Beliefs and Adventuring
Frungals who are more adventurous in nature may find the struggle of not coming to the aid of an enemy a major obstacle. However, practice makes perfect and having a cause to define the reason for not helping can be highly beneficial. Frungals are not particularly religious, instead choosing to believe that everything that is given can be taken and vice versa. Everything in nature is to be respected and appreciated. If an animal in slain for food, or a new home built from the materials around them, something of equal measure should be given back either in good actions or in planting a seed or helping a baby animal to return to its parents.
Frungal Names
A frungal's name is often long and complicated, with a nickname given which reflects their character. Often its the case that a frungal will take their father's name first, then their mother's, then their own name. Some pods bestow an extra name to their members so that they know which pod they belong to.
Male Names: Ashton, Edmund, Brett, Barney, Fillmore, Kirklan, Marsh, Stanford, Wryte
Female Names: Annabelle, Avis, Edna, Flora, Gwendelle, Hallie, Maye, Naomi, Vera
Pod Names: Norsum, Pinklesthrup, Babbleton-Oak, Grensthwarp, Halfrin-Goby, Silvernwash
Frungal Traits
Your frungal character has an assortment of natural-born abilities, part of being connected with the swamp.Ability Score Increase
Your Constitution score increases by 2.
Age
Frungals mature at the age of 6, but they’re considered younglings until they reach the age of 10 when their ability to heal and provide help kicks in. On average, they live about 80 years.
Alignment
Most frungals are lawful, believing completely in a sense of community and the one being part of the many; rules are there to protect and to help.. They tend toward good as well, with a strong sense of giving aid where they can and never turning someone away who needs a helping hand.
Size
Frungals stand between 10 and 20 centimetres tall and average about 2 pounds. Your size is Tiny.
Speed
Your base walking speed is 30 feet (hopping or walking). Your base swimming speed is 50 feet. You are not slowed by light armour in water.
Darkvision
Accustomed to life in murky waters and darkened swampland, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Frungal Stomach
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Frungal Medical Training
You have proficiency with light armour, disguise kits, herbalism kits, and poisoners kits.
Help Is Here
Whenever you make a Wisdom (Medicine) check related to the health or aspects of a creature, you are considered proficient in the Medicine skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and a sub-dialect similar to Elvish. Most frungals speak Common in order to better communicate with passers-by in order to aid them more effectively which means Frungal as a language is dying out. Most frungals also find that they haven't got fully-developed vocal chords. This is a particular problem for water-based pods. All frungals have the ability to use their magic to speak via telepathy, although this tends to be mostly used by those who cannot speak aloud. The frungal language tends to be based in gurgling-type sounds, generally from the back of the throat.
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