Homebrew Death-touched Species Details

The Death-touched trace their ancestry to a half-undead being- usually a katane or the victim of a bungled resurrection. Although rarely recognized as such, the taint of unlife lingers through generations, and a Death-touched can manifest abilities derived from its unliving ancestor.
Death-touched tend to be pale and thin, with black, dirty brown, or gray hair. Many have some small physical feature that belies their heritage, such as sharpened canines, a ghoul like tongue, a faint smell of the grave, eyes that glow red, yellow, or green in low light, or tight, corpselike skin. They wear the clothing and hairstyles of the region they live in but favor fashions that conceal their nature and discourage notice. Death-touched can be reclusive and are prone to fits of depression that last days or even weeks at a time. They become fond of anyone who can understand or tolerate their affliction.
Most races do not trust creatures that are undead, in whole or in part, and a Death-touched whose ancestry has been exposed is likely to be driven off or killed. Some elves consider them abominations that must be hunted to extinction. This causes most death- touched to be fearful of others. Neither can Death-touched expect acceptance from their undead kin, who see them as no different from other mortals.
Certain cults of death gods treat death- touched with respect, though, and necromancers might welcome them in exchange for skin, hair, and blood samples, which are invaluable to their experiments. Death-touched feel a kinship with Tieflings but do not get along well with Aasimar.
Like the Plane-touched, the Death-touched have no society or culture of their own and instead blend into existing ones. Mortif are the most common variety: humans with an undead or half-undead forebear. Other races might also have Death-touched members.

Death-touched Traits

Deathtouched Traits

Ability Score

Increase Charisma score by 4 points; Increase Wisdom score by 2 points; Decrease Constitution score by 2 points.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Terrifying visage

You have +2 to intimidation checks.

Deathly Quiet

You have +2 to stealth checks.

Undead resilience

You are immune to poison and the poisoned effect. You are immune to disease. You gain resistance to cold.

Language

You can read, write and speak Common and any language of your choice.

Chill Touch

You can use your action to cast the Chill Touch spell once without spending a spell slot. Once you use this trait, you can not use it again until you finish a long rest.

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