Homebrew Sharkfolk Species Details

The sharkfolk are the race of humanoids created by the shark god Sekolah to create a more powerful seafolk that can see and be his vision for the sea, with powerful jaws and can survive the deepest depths of the ocean.

The sharkfolk are an aquatic race so they have many skills in the water.

Ability Score Increase

The fish men get +2 to strength +1 to constitution

Pressure Resistance

Sharkfolk are immune to the effects of deep water.

Dark vision

Sharkfolk can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and sharkfolk can function just fine with no light at all.

Amphibious

Sharkfolk can breathe normally, both on land and in water,  and do not suffer penalties when using a spell with vocal components underwater. 

Languages

You can speak common, aquan, undercommon and all fish related languages

Aquatic sense

You get blind sight and tremorsense

Bite

Bite 1d8 + strength piercing damage

 

Sharkfolk Traits

Your sharkfolk character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Sharkfolk reach maturity around age 16 and live longer than 200 years.

Alignment

Most Sharkfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Sharkfolk are bulkier and taller than humans. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Bite

Your sharp maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d12 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Aquan.