Homebrew Sharkfolk Species Details
The sharkfolk are the race of humanoids created by the shark god Sekolah to create a more powerful seafolk that can see and be his vision for the sea, with powerful jaws and can survive the deepest depths of the ocean.
The sharkfolk are an aquatic race so they have many skills in the water.
Ability Score Increase
The fish men get +2 to strength +1 to constitution
Pressure Resistance
Sharkfolk are immune to the effects of deep water.
Dark vision
Sharkfolk can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and sharkfolk can function just fine with no light at all.
Amphibious
Sharkfolk can breathe normally, both on land and in water, and do not suffer penalties when using a spell with vocal components underwater.
Languages
You can speak common, aquan, undercommon and all fish related languages
Aquatic sense
You get blind sight and tremorsense
Bite
Bite 1d8 + strength piercing damage
Sharkfolk Traits
Your sharkfolk character has the following racial traits.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Sharkfolk reach maturity around age 16 and live longer than 200 years.
Alignment
Most Sharkfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size
Sharkfolk are bulkier and taller than humans. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite
Your sharp maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d12 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Hungry Jaws
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Aquan.