Homebrew Nagakin Species Details

History
The Serpentkin evolved from common snakes to create the humanoid creatures that they are today. Some say the first Serpents were made by a mad wizard, whilst others say they live near magic wastelands in which they evolved magically. At first the Serpents almost became extinct from keeping to themselves and not interacting with many other groups, until a tribal race came along and assisted them in their development. This was perfect for the Serpents in that, they no longer had the ignorance to the world around them that they once had. It also stopped their extinction and allowed them to adopt some common sense. They learned from their mistakes and set out to conquer lands of their own and develop a rich culture and heritage that all Serpentkin are proud of. At heart, Serpentkin had a very tough time getting past their submissive and secluded nature, but they were able to thrive as a race, and have lived in small tribes and kingdoms since then.

Society
The Serpentkin society is a unique one in that, they live either in tribes, villages, or small kingdoms. Especially that it's very rare for Serpentkin to have a bout or a disagreement with other members/groups of their species. Serpentkin create small tribes of 20-40, villages of 50-100, and kingdoms of 200-500 people. Serpentkin stick together with their families and houses, each house born with an advantage to others, but all working together for the betterment of the community. Despite their snake ancestry, it's uncommon for them to behave in a mischievous or conniving way to others among their own race, but there have been known to be dissidents. Once the main head of a house dies or steps down the leader of the next Generation takes over the tribe or house. In societies like this most Serpents will take the position that their parents or siblings had in their respective communities, although It isn't necessarily uncommon for someone to leave in search of fame, glory, adventure, or something to make their lives more meaningful.

Nagakin Traits

Being related to snakes, Serpentkin have certain traits such as:

Snake Fangs

Nagakin have evolved to where they have kept their poisonous glands. Your Serpent ancestry gives you a breath weapon that deals 1d6+ your Wisdom modifier poison damage  and paralyzes the enemy for 1 turn on a failed constitution save, with no effect or damage on a successful one. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. The DC for the saving throw is 8 + your Wisdom/Dexterity (Your choice) modifier + your proficiency bonus. This attack can only be used the same number of times as half your proficiency bonus every long rest.

 

You also gain a bite attack that deals 1d4+ your Dexterity modifier piercing damage as well as 1d4 poison damage. The piercing and poison damage increases to 1d8 at the 6th level, 1d12 at the 12th level, and 1d20 at the 18th level. 

Language

You know common and a form of the language from the race that helped your people so long ago, the dragons. You can read and speak Draconic, but cannot write it in the same way.

Ability Score Increase

Known to be quite flexible and fast, dexterity is a Nagakin's best base attribute. Your Dexterity score increases by 2.

Age

Nagakin mature quickly, reaching adult human intellegence and maturity by age 10 and can live to be over 250. The oldest known to modern scholars said he was over 400 years old.

Alignment

 Most Nagakin keep to themselves or to their small groups, and are not very violent. Most lean towards Neutral Good but again, there have been variants.

Size

 Full length Naga can be 15-25 feet long, with the average height of a Naga being around 6 to 7 feet tall whilst moving, standing normally or coiled up.

Serpentine speed

Your base walking speed is 35 feet. You have a swimming speed of 35 feet.

Cold-blooded.

You have advantage on Constitution saving throws against extreme heat. However, you have disadvantage on saving throws against extreme cold.

Resistances

Nagakin are resistant to all common poisons and poison damage. Very rare and unique poisons retain their full effect.

Previous Versions

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10/20/2018 7:19:42 PM
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