Homebrew Evolved Roper Species Details
Evolved Ropers are a humanoid version of their monstrous counterparts made from the corruption of the Evil Goddess Aftone. They are however not evil due to the influence of the God Pesvell the new ropers were not consumed by madness and anger. They live in the continent of Gezgia and Testrea and most often live in groups of 5 - 7.
The appearance of these ropers are similar to their monstrous cousins in features but their body shapes are very humanoid. There bodies are made out of tough rock which make them extremely durable and both of their arms are replaced by five thin tentacles per arm. Each of these tentacles act as a finger and only when using them all together can it pick up objects. A tentacle on it's own can hold up to 1lb + your strength modifier but all together acts as a normal hand strength. Their head is identical to their monstrous counterparts but the tip of their head is a lot smaller. Their legs are not tentacles but normal shaped legs made out of stone.
Evolved Roper Traits
The Evolved Roper's abilities reflect it's monstrous counterpart.Ability Score Improvement
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Evolved Roper's mature at an older age as their stone bodies grow slower resulting in them reaching adulthood at 40. Roper's also live much longer for this same reason most often live until the age of 300.
Alignment
Evolved Roper's are most often Neutral or an offset of Neutral because they believe in their survival and the cycle of naturally life. Evolved Roper's are almost never evil because of Pezvel's blessing.
Size
Evolved Roper's are a lot larger than most other creatures averaging from 6 - 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet and you have a climbing speed of 30 feet.
Darkvision
Due to roper's often living in caves you have Darkvision of 60 feet.
Tendril
Evolved Roper's tentacles have a much longer reach allowing them to hit target's 20 feet away. When attacking you use all 5 tentacles from one arm to make an attack from a distance. When the attack is 10 feet or more and hits, the target is grappled. If a creature is large or bigger the attack has disadvantage. To escape the target must make a DC 12 Strength check.
Reel
As a bonus action you can pull a grappled creature up to 20 feet towards you.
Grasping Tendrils
When your tendrils are extended outward they can be targeted. Each of your five tendrils are have 5 hitpoints and an AC of 16. When your tendrils are targeted they are targeted as a group allowing all of them to be cut off all at once. At the start of your turn when you have cut off tendrils you automatically regenerate them bringing all cut off ones to full health but already damaged ones stay damaged.
False Appearance
Your stone like appearance allows you to have advantage on stealth checks when attempting to hide as a stone like object such as a stalagmite.
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