Homebrew Viltrumite Species Details

Hundreds of thousands of years ago, before they set off to conquer the stars, Viltrum was rocked by a horrific civil war. Those Viltrumites that valued strength and believed in their natural superiority decided to expunge the weak from the planet, and set upon those who opposed them or were deemed unfit in a global bloodbath called The Purging. Years later, the planet lay in ruins and half the population had died, but at last the weak had been eliminated. From that point on, Viltrumites adopted a brutal doctrine of eugenics meaning only the strong were allowed to survive on Viltrum. Viltrum was rebuilt by its superhuman population, who then set their sights on creating a galactic empire. The Viltrumites established the World Conquering Committee, an organization responsible for the expansion of the empire. The pattern was always the same: a planet targeted for assimilation would be offered a chance to willingly join the empire in patronage. Those that refused were destroyed by an array of flying superpersons.

After thousands of years of expansion, the Viltrumites reached their limit. Their supply lines were stretched to the limit and they no longer had the ability to dispatch an army to each planet they wanted to conquer. For a time they used proxy armies conscripted from planets that they had already conqured as invasion forces, but it was clear that the booming rate of growth that they had seen for a millennia had come to an end.

Viltrumite Traits

Viltrumites are extremely durable, agile, and brutish; they are nigh unbeatable in one on one combat.

Decelerated Aging

Viltrumites have the potential to live for thousands of years and still be in their physical prime.

Enhanced Healing Factor

Whenever you take a short rest, you can gain the maximum amount of healing from your hit dice.

Flight

Due to a complex balancing system located in their inner ears, Viltrumites have the ability to fly.

Enhanced Lung Capacity

Viltrumites can hold their breath for up to two weeks without breathing.

Superhuman Durability

Gain a +1 to AC

Superhuman Speed

You have a walking speed is 40ft.

Superhuman Stamina

You can remove points of exhaustion during short rests.

Superhuman Strength

Your unarmed strikes deal an additional 1d4 bludgeoning damage + your proficiency bonus. This die goes up to a 1d6 at 5th level, 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 16th level.

Vulnerability to Ear Balancing

You are vulnerable to thunder damage and have disadvantage on saving throws for spells and attacks that deal thunder damage.

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