Homebrew Awakened Fox Species Details
Foxes are renowned as clever animals, able to avoid the hunter’s hounds which seek them for their valuable furs. However, there have been cases where these creatures have been awaken by druids, mages, or hags for various reasons. Awakened creatures are typically curious, a new found intelligence is definitely something to behold. Despite this, they typically keep their typical predatory instincts, they are most active at night, but they can also be seen by day. Their tails are always tipped white, while their legs, feet, and tips of the ear are always black. The rest of their coat, however, is varied in color: Most commonly red, silver and platinum foxes are also known.
Foxes are survivors. They live by the rules of nature and not by those of man. While they are typically neutral, there's no telling what motivations and thoughts are instilled upon a creature once awakened. Awakened creatures typically lean to be more neutral.
Awakened Fox Traits
Your Awakened Fox character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Fox's Traits
You are proficient in stealth and half proficient in animal handling.
Survival Instincts
Thanks to your background as a natural survivor, you have advantage on Wisdom (Perception) checks that rely on hearing.
You can also attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Languages
Your character can speak, read, and write Common, Beast, and one other language that you and your DM agree is appropriate for the character.
Size
You are small.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.
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