Homebrew Azer Species Details
Physical Appearance
| Azers resemble male dwarves except for their brass colored skin, and hair and beard of flames, which billow upwards as fire does. This flame comes from their inner fire housed in their insulated bodies, making them like a walking furnace. Azers usually wear fireproof kilts wrought of bronze, copper, or brass and no tops. Their eyes are depicted often to be a glowing metallic color and they are very stocky. |
History
Beings of the Elemental Plane of Fire, azers are a proud race of master crafters and miners that have been called upon through history to aid in creating great magical items, weapons, art and other wonders crafted in many of the planes. One of their greatest achievements is the City of Brass. Contracted by efreeti to build a splendid metropolis, the azers created a masterpiece of a city for their employers. However, this feat only led them to be betrayed by the efreeti, who subsequently attempted to enslave the race of craftsmen to protect the secrets of the newly built city from the outside worlds. They failed, as the azers fought against this and escaped enslavement. To this day the two races are bitter enemies of one another. However, apart from the occasional raid and skirmishes, both sides have refrained from all-out conflict. The azers believe this is due to the threat they themselves pose by possibly revealing the hidden locations to gain entrance to the City of Brass, which keeps the efreeti in check.
Society
While they are beings of the Elemental Plane of Fire, azers are somewhat of a rare sight. Their kingdom, on the border of the Plane of Earth and the Plane of Fire, is within a range of mountainous volcanoes, where they are said to have built their forges. The azers have access to the most precious and rarest of metals due to the flowing streams of magma, and volcanic calderas. Using the intense heat of the volcano, they temper metal to make the finest blades in the hottest furnaces of the world. They practice their crafts, defend their borders and create more azers. All azers are male and are not born; instead, they are crafted by other azers with their own unique features and are then imbued with a portion of the crafter's inner flame. This inner flame is believed to be a gift from a deity of the Plane, which never goes out unless the azer is killed. Due to this intricate process, the azer population growth is slow and it is a contributing factor to why these creatures are relatively rare.
Azer Names
Names for the azer are as different as the stone and metals they are forged from and thus have no set names. However Some inspiration for naming can be drawn from races bound from earth/fire elementals and dwarves.
Names: Hrothgar, Skardneat, Thredeat
Azer Traits
Your Azer character has an assortment of inborn abilities, part and parcel of Azer nature.Living Construct
Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat, drink or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as usual.
Ability Score Increase
Your Constitution score increases by 2.
Age
Azers do not die of old age, however, due to their disputes with the efreeti, most die violently.
Alignment
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size
Azer size is much like the dwarves they were originally modeled after. Azer stand between 4 and 5 feet tall and average about 400 pounds. Your size is Medium
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Inner Flame
You have resistances against fire damage.
You have disadvantage on attack rolls and on constitution checks or saves when you are submerged or in a heavy downpour.
Tools of the forge
You have proficiency with the light hammers, and warhammer.
Smithing Tool Proficiency
You gain proficiency with smith’s tools.
Languages
You can speak, read, and write in Ignan and Common.
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