Homebrew Aeormaton Species Details

"The process of creation is different between purely organic creatures and those of artifice. Much like two of you might create a child, I was indeed created, but through intellect, through power."

—Devaxian

Sentient Constructs

Aeormatons are humanoid in shape. Their bodies are made of metal, and have smooth heads with no nose, a defined jaw, and eyes that glow a dull blue when they're powered on. Some have decorative etchings and filigree engraved into their body. Inside their chest cavity is a red crystal which plugs into a socket. The gem appears to be the central power unit for an aeormaton. The archmages of Aeor gave their creations sentience to better perform their services but eventually split the constructs into castes defined by their various levels of consciousness.

Although they were manufactured, aeormatons are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to aeormatons that they do to other humanoids.

Aeormaton Personality

Aeormatons were built to serve. For most of their existence, aeormatons had a clearly defined function and were encouraged to focus purely on that role. Aeormatons were believed to have been divided into castes that defined their various levels of freedom and individuality. Surviving aoermatons are incredibly rare and are regarded with a degree of misunderstanding and suspicion normally reserved for other, less self-conscious automatons such as golems, robots and constructs.

The typical aeormaton shows little emotion. Many aeormatons embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task. However, there are aeormatons who delight in exploring their feelings, their freedom, and their relationships with others. Aoermatons have no interest in religion being a product of a civilization of mortals who tested the limits of arcane power and challenged the gods who had created them. Some embrace faith and mysticism as an intellectual pursuit, seeking higher purpose and deeper understanding of the forces of creation and existence.

The typical aeormaton has a sexless body shape. Some aeormaton ignore the concept of gender entirely, while others adopt a gender identity.

The more a aeormaton develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.

Quirks

Aeormatons often display an odd personality trait or two, given how new they are to the world. The Aeormaton Quirks table contains example quirks.

Aeormaton Quirks

d8 Quirk
1 You analyze — out loud — the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You constantly seek permission or approval from your friends. A trait gained from an existence based on servitude.
5 You make socially unaware comments about your acquaintances. Frequently.
6 You find the reliance on food and drink to be a tedious quality of your organic counterparts. 
7 You are obsessed with your appearance and constantly polish and buff yourself.
8 You believe all other constructs to be of inferior quality and design. You go out of your way to point this fact out.

Aeormaton Names

Most aeormatons were assigned designations based on their service caste. Most surviving aeormatons take on the designations they were assigned after their fabrication. Some aeormatons were damaged during the fall of Aoer and take on new designations. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

Aeormaton Names: Devaxian, Praesidia, Ars, Tyriex, Vigilan, Prometheus, Arnaude, Atlas, Seraphiel, Glamos, Tumulus, Ajax, Zyntius, Dakiva

Aeormaton Traits

Your aeormaton character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

Surviving aeormatons can vary wildly in age. The youngest aeormatons were fabricated before or during the third age of Exandria, known as the Calamity, putting their age in the range of 800-900 years. Older aeormatons could have been constructed during Exandria's second age, known as the Age of Arcanum. Records of these eras and the first constructions of aeormatons are rare but most scholars agree the eldest aeormatons could be up anywhere in the range of 1200 to 1500 years old. The maximum aeormaton lifespan remains a mystery; so far, aeormatons have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most aeormatons take comfort in order and servitude, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Aoerian Design

Designed by a society obsessed with understanding magic and it's integration into everyday life, your creators gifted you with a deep understanding of the arcane and seeded you with inquisitive programming in that regard.

Whenever you make an Intelligence (Arcana) check related to understanding the uses of magical items or a Wisdom (Insight) check related to understanding constructs, add double your proficiency bonus to the check, instead of your normal proficiency bonus.

The duality of your construction as a companion and servant to an magocratic society allows you proficiency with one tool or skill of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

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