Homebrew Eshin Species Details
Wanderer's Creation
The Eshin are a chimerical race of yeti-like feline humanoids. They evolved to withstand the blizzardous climates of mountain tops and tundras. The tribes believe to have been created by the Wanderer and blessed with markings showing their god's powerful will to help their survival in such hazardous climates. The clan is welcoming of all other species and are always hospitable. Through the Wanderer they can hunt, navigate, and survive. Those unwise enough to challenge an Eshin in a contest of strength and stamina are quickly taught of such a mistake, as Eshin rivaling Orcs in power.
Cultural Appearance
When stumbling onto an Eshin encantment, it is common to find that you would be treated quite well among the people, though you would be plucked of any damaging items until you are to leave such a place. If one have malicious intent towards the tribe, they will peacefully be told to leave the civilization, but if that person is resisting they will quickly be kill, as to not endanger lives. The tribes believe in seniority, being that the elders are wiser and far more experienced. Women and men share equal duties and tasks within the tribe despite females being far more valued, due to being needed to ensure survival of the people. Children are taught the Wanderers way, by the early age of 8, learning basic skills whether it be hunting, gathering, or communication. During the Winter Equinox, an avatar of the Wanderer visits to give gifts from other lands and hold ceremonies where tribes band together to celebrate the salvation of one another.
Sacred Lands
In every encantment, it is rare to find some indulging within hotsprings as they are rare to find, far higher up the mountains. They will quickly navigate to live near hotsprings, for hotsprings are the most comfortable areas to relax and worship their god for guidance towards a sacred area. If the hotspring is desecrated, Eshin will stop at no ends to find the perpetrator and force them to pray to the Wanderer for forgiveness or die.
Eshin Traits
They bare a strong appearance to that of the Yeti, but are known to be as spry as cats and monkeys. This can be seen with their cat-like ears and ape-like appearance.Alignment
Most of these tribes believe in the survival of their people above all else. With such strict cultural beliefs they steer more toward a lawful nature. However, methods of enforcement may be more chaotic in nature. The rest of their demeanor is left towards more of a neutral alignment towards all other races and species. All acts are to ensured survival of the tribe.
Size
Eshin are between 7 and 8 feet tall and weigh between 240 and 380 pounds. Your size is Medium.
Languages
You can speak, read, and write Orc, Giant, and one of your choice.
Primate Agility
Your base walking speed is 35ft and a climbing speed of 20ft.
Wanderer's Darkvision
Your ringed, feline eyes grant you ability to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of a chalky yellow.
Mountainous Endurance
Your yeti-like fur, granted by your mountainous structure, grant you resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. You can also consume raw material, with your feline tongue, without penalty. While lying still in the snow you are discernable from the snowy ground.
Wanderer's Remedy
Your yeti-like fur grants you warmth from the relentless blizzards of the frosted lands. When you grapple a creature, you absorb the warmth from their body, infusing it into your fur, dealing 2d6 cold damage, healing half as much at the end of your turn. At the beginning of the creature's turn, it must succeed a constitution saving throw, taking 1d8 cold damage, taking half as much damage on a successful save.
Once the creature is no longer grappled, you must finish a short rest to use this ability again.
Age
Eshin typically reach maturity at the age of 12. Due to the Wanderer's gift of survival knowledge, they typical live up to 350 years of age. Few live past 400.
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