Homebrew Dulluhan Species Details
A dullahan is a type of fey creature born of the Unseele Court. Dullahan resemble undead due to their headlessness but both head and body are kept alive by a curse. Inclined to travel at night by Unseele magic and their own appearance, grim folklore has sprung up about them. Dullahan are created by Unseele fey when they decapitate a human as part of a dark ritual.
Dullahan resembe humans with either dark tan or pale blue skin. Their eyes are black and their hair can be any natural color but is frequently black, gray, or white. Dullahan's mouthes are very wide and reach the sides of their heads.
Dullahan true names tend toward repeating syllables. They don't willingly reveal their true names to any but another Dullahan, simply because they don't like to appear foolish to the mortal races. Some dullahan take on human names or nicknames when interacting with other races.
Male: Mnoh Vis, Khit Tuc, Frur Tor, ...
Female: LaLa, MeiMei, ViVi, ...
Nicknames: Grim, Celty, Headless Nick, ...
Ability Score Increase: Your Charisma increases by 2 and one other ability score of your choice increases by 1.
Alignment: Dullahan tend toward neutral alignments.
Size: Dullahan are about the height of a human. As a Dullahan you are a medium creature.
Speed: Your walking speed is 30 ft.
Languages: You speak Common and Sylvan.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Intimidating: You have proficiency in the Intimidation skill.
Trance: You do not need to sleep. Instead, you enter a dormant state remaining semiconscious, for 4 hours a day.
Headless: You cannot be killed by decapitation. You may attach or detach your head at will. You always know the distance and direction to your head unless it is on another plane.
Damage done to your head when seperated reduces your hit points. When separate, both head and body can see and hear. Your headless body cannot speak but can eat and drink as well as cast spells, even spells with verbal components.
Unseele Magic: You know the thaumaturgy cantrip. Once you reach 3rd level you can cast 'find steed' once per long rest. The mount conjured is considered a fey creature. Additionally the steed can be stored in your shadow as an action and can be retrieved as a bonus action. Once you reach 5th level you can cast 'knock' once per long rest.
Weakness to Gold: You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons. If you are carrying or touching anything made of gold make a DC 15 Constitution saving throw or drop/release the item. Repeat this save every turn you carry the gold.
(1d6) If you want to roll randomly.
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I hate when people watch me. A glance is forgivable but staring is insufferable.
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I have vague memories of the life I lived before becoming a Dullahan.
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I get an itch when someone nearby is close to death.
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I am restless at night and prone to wandering.
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I'm comfortable around gore, I'm rather gruesome to look at myself.
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I always call people by name.
Dulluhan Traits
Darkvision, Intimidating, Trance, Headless, Unseele Magic, Weakness to GoldDarkvision
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Intimidating
You have proficiency in the Intimidation skill.
Trance
You do not need to sleep. Instead, you enter a dormant state remaining semiconscious, for 4 hours a day.
Headless
You cannot be killed by decapitation. You may attach or detach your head at will. You always know the distance and direction to your head unless it is on another plane. Damage done to your head when separated reduces your hit points. When separate, both head and body can see and hear. Your headless body cannot speak but can cast spells and perform actions, even spells with verbal components. Casting a spell with verbal components makes the sound come from your head, regardless of how far away it is.
Unseele Magic
You know the Thaumaturgy cantrip. Once you reach 3rd level you can cast Find Steed once per long rest. The mount conjured is considered a fey creature. Additionally the steed can be stored in your shadow as an action and can be retrieved as a bonus action. Once you reach 5th level you can cast Knock once per long rest.
Weakness to Gold
You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons. If you are carrying or touching anything made of gold make a DC 15 Constitution saving throw or drop/release the item. Repeat this save every turn you carry the gold.
Ability score increase
Your Charisma increases by 2 and one other ability score of your choice increases by 1.
Alignment
Dullahan tend toward neutral alignments.
Size
Dullahan have the stature of a human while they have their heads attached. your size is medium
Languages
You speak Common and Sylvan.
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