Homebrew Plague Aasimar Species Details
While Aasimar themselves may not be common, even less common are those who have fallen, and not all Aasimar fall the same. When a Scourge Aasimar falls, the path they take may lead them to become a Plague Aasimar. Blind to their own atrocities, Plague Aasimar arededicated to the eradication of all life in order to prevent the possibility of evil.
Plague Aasimar Traits
Your aasimar character has the following racial traits.Ability Score Increase
Your Charisma score increases by 2.
Choose either your Strength or Constitution score to increase by 1.
Age
Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment
Having succumbed to the celestial vengeance imbued within them, most plague aasimar believe themselves good despite their atrocious acts of evil.
Size
Aasimar have the same range of height and weight as humans.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage and radiant damage. You are also immune to disease.
Death's Hands
Touch a creature to cast the Inflict Wounds spell without using a spell slot. You may use this trait twice before you must complete a long rest to use it again.
You make a melee spell attack with proficiency. Charisma is your spellcasting modifier for this ability.
Destroyer of Light
You know the darkness spell
. Charisma is your spellcasting ability for it.You are able to see in the magical darkness if you have cast it. The darkness remains in the place you cast it or it can be centered on you and follows you as you move.
Once you have used this ability you must complete a long rest before using it again.
Languages
You can speak, read, and write Common and Celestial.
Shroud of Pestilence
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two , ghostly, flightless wings to sprout from your back and a necrotic mist permeates from the wings in a 5 foot radius around you. The instant you transform, other creatures within the mist must each succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become infected with [Tooltip Not Found]. A creature that enters the mist for the first time must immediately attempt the same Constitution saving throw. A creature that has succeeded on the saving throw is immune to Pestilence for the next 5 days.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
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Posted Jun 10, 2021o yes. this is what ive been looking for! overpowerd aasimar necroticness!! and strength!!! yesssssssssss!!!!! thank you for service!!!!!!!
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Posted Jun 10, 2021To be fair, this first draft was something I whipped up to be a baseline for creating an elite guard/part of a 4 horsemen type group of enemies so it's DRASTICALLY overpowered as a playable race.
If you want it to be balanced for a playable race, there's definitely some options available for scaling it down. I'll eventually get around to doing that.