Homebrew Novori Species Details
The Novori are a spectral race of humanoids who, particularly witnessed among their children, frequently commune with spirits not normally seen by other races. Novori tend to ignore these spirits as they age, but they are nonetheless a race with constant unwanted visitations. Novori usually form secluded communities in towns, and are generally non-confronting people. Other races may Prejudice a Novori's spectral ability as necromancy, while the Novori just wants to live in peace. However, Novori must stick to their communities, because a Novori alone risks insanity to spirits and nightmares that can corrupt the mind. Typical Novori culture is composed of ceremonial dancing, music and meditation. These communities hold a common belief that a healthy Novori is one who is joyful and not stressed of worldly issues. Novori also commonly believe that one must have strong mental fortitude, and hence train their minds to resist eldritch horrors that may enter their dreams. Some tribal elders regularly inflict their young with psychic pain, so they may better resist psychic attacks later in life.
Novori typically have pale, blue, turquoise, but sometimes human colored skin, and show white, black, blue, turquoise, or even purple, but sometimes human colored hair. Eye color may be of any color, but appear luminescent. Some Novori may display runic lines and patterns in their flesh, developed in adolescence.
Novori tend to have impressions that can be especially noticeable to certain groups of people or during certain situations. This impression is associated with the novori's appearance or character, which the novori has little control over, and may have a spectral connotation to it. You may select, roll for, or adapt an impression from the Novori Impressions table, and you may use it to aid in how you portray your novori character.
Age. Novori mature at about the same rate as humans and reach adulthood in their late teens. They live much, much longer than humans do, up to 340 years.
Alignment. Novori with lawful and neutral alignments usually come from healthy and sheltered upbringings. Novor who grow up without others to aid them in developing mental fortitude tend to become chaotic.
Size. Novori are generally built like humans, standing anywhere from 5 feet to over 6 feet tall Your size is Medium.
Novori Traits
Your Novori character has certain characteristics that are commonly shared with all Novori.Novori Impressions
Novori tend to have impressions that can be especially noticeable to certain groups of people or during certain situations. This impression is associated with the Novori's appearance or character, which the Novori has little control over, and may have a spectral connotation to it. You may select, roll for, or adapt an impression from the Novori Impressions table, and you may use it to aid in how you portray your Novori character.
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Novori Impressions |
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D6 Impressions |
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1 |
Your voice sometimes has a ghostly echo, particularly 1 when you are sick or when your throat is sore. This echo can also be heard whenever you cough. |
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2 |
Your hair waves on its own, and wind has little effect on its wavy course. |
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3 |
You tend to dream of other planes, be they calm or chaotic. You also tend to sleep talk in a language associated with the plane you are dreaming about, even if you do not know how to speak that language. |
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4 |
Whenever you are under stress, your eyes glow and you emit a misty aura. |
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5 |
Your skin is cold to the touch, despite your body temperature remaining the same as a human. |
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6 |
When you are in a state of bliss, mental high or drunkenness, your foot and hand movements leave spectral trails and imprints in the air and on surfaces you touch that dissipate over a few seconds. |
Ability Score Increase
One ability score of your choice from Intelligence, Wisdom, or Charisma increases by 2, and your Constitution score increases by 1.
*Due to errors in D&D Beyond, you will have to pick and choose the ability score improvement options(as seen above) that you want and manually apply the bonus(es) to your ability scores in the ability page. The easiest way to do this is to simply change the numbers once you roll.*
Darkvision
Accustomed to otherworldly sight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and one exotic language of your choice.
*Due to D&D Beyond's errors with choices, you will have to choose and manually input the exotic language proficiency*
Psionic Resistance
You have resistance to psychic damage.
Watch the Spirits
You can cast either the detect evil and good spell or the see invisibility spell once with this trait, requiring no material components, and you regain the ability to cast them in this way again when you finish a long rest. Constitution is your spellcasting ability for these spells.
Icy Resistance
You have resistance to cold damage.
Ghostly Secrets
You know the cantrips shape water and frostbite.
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