Homebrew Awakened Slime Species Details

A traveler runs through the woods, clutching their bleeding leg as the distant howl of wolves close in. They could see it now, the breaking of bone, the flesh being torn from their body, all too horrible a way to go. They continued to run until they trip and stumble, crying on the floor, accepting their fate. "Are you okay?" Suddenly they hear a high pitched voice, like that of a child's. they snap their head up and look around, unable to see any child before looking in front of them, a small, blue slime with a sword on its side resting there. Before the traveler could question it, the wolves appeared. But before the predator's could claim their prize, there was a blast of mist. Suddenly the slime was gone, and in its place, with blade in hand, was a short human, almost child like, with eyes the same shade of blue as the slimes. With a flash the bodies of the wolves fall before the child turns to the traveler. "You wont mind if I eat these, do you?"

Normally slimes are weak mindless creatures who spend their lives eating anything or anyone they come across. However every now and then a slime will gain sentience. The reasons for this aren't always the same. Some are changed by powerful arcane energy. While others may change after eating someone with a particularly strong personality. Ether way these slimes gain an intelligence and a new sense of self.

Jelly Gumdrops

In their natural form, Awakened Slimes look more like a melted gumdrop. Though they are normally light blue in color, Slimes can be any color or combination, leading to a large variety of appearances. This however can be prone to change. Due to their abilities to absorb whatever they "eat" this allows them to change forms. While they are limited to looking somewhat like whomever they have consumed, they can change details from voice, colors, height, and even gender. However they will always look like whomever they ate in some capacity, Leading to the stigma that they may consume a person and then take their place in society. While this is theoretically possible, Most slimes have no wish to do this and change the forms to fit what they want rather than to be a copy, finding exact mimicry disrespectful.

Varied and Versatile 

Awakened slimes are a varied bunch. Due to how they were created, those whom were made by the consumption of a strong willed individual tend to have wishes, goals, and desires based off that same will. This can lead to some being stalwart defenders of a certain family, some having the will and foresight to start their own civilization, and some still to be what others would call evil incarnate. However, those created through exposure to large amounts of pure, raw magic are a different breed. Unlike their brethren, these ones are mostly trying to find themselves and learn what it means to have sentience in a world where most would dispise your very existence. Many of these types of slimes find themselves to be lone wanderers, trying to find meaning to their life, and being the most stalwart of companions to any friend or organization who do give their life meaning.

 

Awakened Slime Traits

While Slimes are generally a weak species, Awakened Slimes find themselves with useful abilities that complement their nature. From being able to hide what they are to their remarkably durable bodies, Awakened Slimes are not defenseless in the wide world.

Ability Score Increase

Your Constitution increases by 2

Age

Slimes do not age as other races do, and can theoretically live forever so long as they receive adequate nutrition

Size

In their true form slimes range anywhere from 2 feet tall to 4 feet tall. Their girth almost always exceeds their height. It is rare for a slime to exceed even 60 pounds, with most weighing in between 20 and 40 pounds. Your Size is small, but does change depending on your Change Appearance feature. 

Speed

Your base walking speed is 25 feet. Most slimes make small hops to travel when moving at full speed. This does change to the base speed of the race you consume with your Change Appearance feature. 

Languages

Slimes speak common and one other language from whatever race they first devoured.

Blindsight

You have blindsight to a range of 60 feet. You are blind beyond this range.

Homeostatic State

You do not eat or drink as most creatures do, but instead receive nutrients from material dissolved within you. You cannot become intoxicated from ingesting alcohol, and have advantage on saving throws against ingested poison. You do not sleep and magic cannot put you to sleep. Instead, you enter a torpor during which time you remain semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Devouring Mass

You may also choose to devour a creature that died no more than 24 hours ago to gain their form for your Change Appearance trait. You may also gain a few important memories and a general idea of the creature's will and outlook in life, at the discretion of the DM. You can only do this once every 1d8 days  You can only remember a total of 5 different creatures. You may forget an old form to gain a new one.

Change Appearance

As an action you may transform your appearance or revert to your natural form. You can't duplicate the appearance of an individual you've never consumed with your Devouring Mass trait, and you revert to your natural form if you die or fall unconscious. You decide what you look like,  including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing features. Additionally, you always bear a general resemblance to the individual you consumed to gain the mimicry. You may choose to change into a creature up to one size larger than you, in which case you receive the bonuses and penalties associated with your new size category for the duration of your transformation. Your clothing does not transform with you. You may may also take on the appearance of a non-humanoid creature that meets the above criteria, but you do not gain any of its special abilities or stats.

Corrosive Form

You are proficient with your unarmed strikes, which deal 1d4 acid damage on a hit. You also gain resistance to acid damage.

Amrophous

Your fluid body allows you to move through spaces as narrow as 1 inch without squeezing. Non-magical restraints do not work on you, as you can just slip right out. Your racial type is Ooze.

Fluid Body

Do to the fluid nature of your body, you cannot wear conventional armor or jewelry in your true form. Instead, you begin with the Tough feat

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