Homebrew Gelkind Species Details
Gelkind are small in population and aren't a race that is seen everyday nor does everyone know of someone in this race.
Gelkind are able to alter their appearance at will, some altering their appearance based on their emotions or on pure will and whim. Some frequent changing their hairstyles, the shapes of their body (height and body shape for example). They're also able to change their facial shapes and the entire shape of their body. Since they have no bones or internal structure, they're able to change these features whenever they want and shape them however they want. However, there can be restrictions to how often they're able to do this and what shapes they're able to put themselves in. There can also be some time restrictions on certain shapes that they change into.
Gelkind are usually translucent, their colors can range from cream to aqua, olive, plum, or sometimes they can even appear like ink. Since Gelkind do not have their own racial shape or a consistent one all throughout their colonies, they tend to like shaping and loosely appearing as races they have come into contact with or races that they favorite. However, within their colonies, they tend to take on the shapes of their superiors and the people around them. Gelkind do not have a sense of individuality, they do not feel as if they're their own person at times. Gelkind are intelligent beings, they're able to learn and grasp knowledge like any other. They can read, speak, think, and feel emotions just like everyone else.
The Gelkind tend to frequent appearing as humans and usually do not have gender. A lot of them tend to be referred to as they/them, but some do take on gender if they want to.
Gelkind Traits
A shape shifting goop-like race.Amorphous
You're able to change your body shape and what you look like at will. You're able to use this to your advantage since it can be helpful when needing to move into tight spaces, fit into crevices that a normal person would not be able to. You're able to fit into gaps and crevices as small as 1 inch in diameter. However, you're only able to do this once a day and any equipment that you carry on you is left behind as it does not shift and form with you. This means, bags, gold, weapons, and anything else is not able to be taken with you when you change forms.
You are also immune to the grappled condition.
Darkvision
You're able to see up to 60 feet in front of you when in the dark. Your race has been able to perfect the use of magically perceiving the world that is around you with the use of your cilia. You're also able to see in dim light for 60 feet as if it were bright light and in darkness as if it was dim light. You're unable to discern any colors, you're only able to see in shades of grey and black.
Acid Mantle
You're able to withstand acid damage but you also risk deterioration when you're in contact with rain or with running water. While being exposed to heavy rain, medium rain, or even light rain, you have to roll disadvantage on your attack rolls and ability checks. While in running water, you take cold damage that is equal to 1/10th of your max HP per turn that you're exposed to the running water.
During this time you're exposed to the running water and/ or rain, you're left vulnerable to taking damage that is caused by spells.
Pseudopods
When you used an unarmed strike, you deal acid damage to the person taking the damage. Additionally, you're able to lock pick since you have an amorphous nature. You're also considered to be proficient in lock picking and your checks due to this.
Engulf
Because of your amorphous form, you're able to engulf items and grapple people even though you do not have a free hand. However, when you grapple someone or use this ability, you deal 1d4 acid damage to the creature/ person that you have grappled, they continue taking this damage each turn that they are in your grasp. You're also able to hold items that have 1 cubic foot within your body. Non-magic creatures or non-magic attempts are unable to take this object from you.
Ooze-like nature
You do not require sleep or rest like a normal person would, but you do require at least 6 hours in an inactive and motionless state. In this state. you seem to be inert, since you're not unconscious. You're able to hear and see as you normally would awake and functioning.