Homebrew GoatMen Species Details
The frozen north is the home of the hardy, many of the most savage races live there. The Goatmen are no exception, but they strive to civilize these twisted lands. They lie in wait by the mountain tops, building in safety and hiding from the creatures below. The Goatmen are wary of travelers but are not always hostile, the eagles that soar above find warmth and safety among the Goatmen and the Goatmen receive treats of flesh and bone. The Goatmen when spotted are usually considered savages and are chased to the mountain tops, but truly they have just not been given a chance to grow.
When walking the mountain tops, sometimes the boulder that falls isn't a giant.
- Drons Bronzehunter
Frigid Lives
The Frozen wastes are home to many challenges, the weather itself twists and spurs to kill the inhabitants. The Goatmen seek shelter on mountain sides. They will eat simple vegetation and hunt the creatures that also live among these cliffs. They avoid Ice giants for ice giants bend them to slavery. They will also send hunting parties to the low lands and come back with rare items such as bear pelts and wolves skins.
Cliffs and Tribes
The Cliffs of the Goatmen are steep and frigid. They are accumulated to the tough terrain. They see cities as complex tribes that lay flat on the ground. They tend to gravitate to the largest buildings because they are used to the largest buildings being the most important. They usually are at odds with Goliath however the survival of two tribes overtakes ancient hatred and the tribes may join together. In this case the Goatmen usually become the leaders of the tribe and construction and the Golaiths almost solely make up the warrior caste.
Goatmen Names
Goatmen names are simple, they are titles and change often. Depending on the tribe and the situation the name might change. Titles become their unchanging names around the age of 40. The exception to a straight title are usually great fighters, shamans, or cleric they are named after natural events.
Male Goatmen Names: Rain, Gatherer, Hunter, Cliff, Spear, Stone , Slinger
Female Goatmen Names:
Gail, Storm, Huntress, Gatheress
GoatMen Traits
The Frigid waste have bred these attributes into youCliff Lives
The life on the cliffs have given your species proficiency in Athletics, and Survival.
Ability Score Increase
Your wisdom score increases by 1, and your Constitution score increases by 2.
Age
The Goatmen reach adulthood early around the age of 14 and become elders around the age of 80
Alignment
The Cliffs have taught you to walk the same paths, your tribe life has taught you the value of community. Goatmen lean toward Lawful, good or evil usually isn't seen within the blizzard.
Size
Gotmen are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
The long winter nights have forced your ancestors to acquire Darkvision up to 30 feet.
Cliff runner
Cliffs and Hills do not cause difficult terrain. Thin walkways also do not slow you down. The extreme cold also does not cause exhaustion
FOR THE HERD!
As a reaction you may increase your ac by the number of allies within 10 feet of you (Up to 3). You may only use this ability once per long rest
Headbutt
When making an unarmed strike you may forgo using your fists and instead use your head.You must make an attack roll adding strength. On hit you deal 1d6 damage+ strength, but cannot be wearing a helmet.
Languages
You can speak, read, and write Common and Giant. Giant is the trade language of the deep mountains.
Comments
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Posted Jun 22, 2018I think this is great! Love the bit about eagles and the taller buildings that the Goatmen would gravitate towards.
It would be cool to see subraces which would change their ability scores: Rams could have a strength or dex and con score increase. Sheep could have Charisma and Wis or con. Goats could have the scores you provided. Technically though Sheep and Goats are different species, so the name would have to change. .. .Maybe to .. Rockhorns or something. Just a thought :D
Also to go along with Cliff runner, maybe they could have the :
Second-story work
you gain the ability to climb faster than normal; climbing no longer costs you extra movement.
In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your dexterity modifier.
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Saw a couple of spelling and grammar errors I thought I'd mention, so that your great ideas look even better.
In this line I thought "wolf skins" made more sense ..."such as bear pelts and wolf skins."
In the line - "They are accumulated to the tough terrain." It should read "They are acclimated to the tough terrain."
I would break up the following sentence. "Goatmen lean toward Lawful, good or evil usually isn't seen within the blizzard."
Change to : "Goatmen lean toward lawful good. Evil usually isn't seen with the blizzard."
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Posted Sep 22, 2018I agree with most of this comment. I would not add more features to it however as it is already pretty strong. Not sure how I would feel about a race giving two skills to a player since I don't think most do.
Also, I think the intent of the alignment message was that they don't have the same morals as us, not differentiating between good and evil as long as they do what's best for the herd (lawful).