Homebrew Kemonomimi Species Details
Literally meaning "animal ears", Kemonomimi
are human-like characters with animal traits.
Ears and tails are the most common
diversifiers from humans, Because of this,
kemonomimis can easily be mistaken for
humans due to their similar appearance and
naming patterns.
Catgirls and catboys are the most common subrace, although
rabbitgirls and doggirls, also exist.
Kemonomimi Traits
Your Kemonomimi character has the following racial traits.Age
Kemonomimi mature fast both physically and emotionally,
reaching young adulthood at age 10. They live to be around
80 years old.
Alignment
Kemonomimi tend toward chaotic alignments due to their
lackadaisical attitudes. However, Kemonomimi who spend
ample time with other races tend to pick up new ways of
thinking and acting. Their alignment molds to mimic the
people around them.
Darkvision
You have superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can’t discern color
in darkness, only shades of gray.
Helpless
As an action you can attempt to act cute, helpless, or non-
threatening. By doing this you can cast the sanctuary spell on yourself using your charisma as the spellcasting modifier.
This spell doesn't count as magic when determining if it can
be dispelled, nullified, or countered.
Once you use this trait, you can’t do so again until you finish a
long rest.
Nekomimi
Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score
increases by 1.
Cat's Charisma
Nekomimis get through life with the generosity of people
around them.
You can always get a percent discount off any item you
purchase equal to your charisma score. For example, a 20 in
your charisma would get you 20% off.
Feline Sleep
You gain inspiration points for resting longer than required. If
a short rest lasts 2 hours or if a long rest lasts 12 hours, you
gain an inspiration point.
You can only gain inspiration from short rests once per long
rest. Inspiration points can also still be gained the typical way
if your DM allows.
Ability Score Increase
When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Size
Your size is Medium. Most kemonomimis tend to be the same
weight as humans
Speed
Your walking speed is 30 feet.