Homebrew Drys Species Details

The Drys, or Wood Folk, are a race of tree-like humanoids that came to be as a result of a union between fey spirits of the wilds and the souls of mortals. It is not known when the first Drys were created, as they rarely interact with other non-beast or plant-like beings. Living primarily in the dense forest regions of world, the Drys are reclusive and primal, rarely relying on technology beyond simple tools of wood and stone. Like their dryad cousins, they depend on the forest for shelter, rarely harm animals in their path and live in complete harmony with natural wilderness.

All Drys possess an innate ability to bond with, bend to their will or otherwise communicate with nature and the animals that shares the forest with them. As such the majority of Drys become Rangers or Druids, even should they rarely adventure past their isolated forest communities.

Drys Traits

The Drys embody the natural world, benefitting from a strong bond with nature which empowers their abilities.

Age

Drys mature at the same rate as human and elves, reaching adulthood typically around ages 18 to 20. They usually live to 800 or 900 years old, but some of the oldest Drys with the strongest connections to nature may live even longer, at times surpassing 1000 years.

Size

Drys are similar to humans and half-elves in build. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Sylvan.

Alignment

Drys are dependent on the natural world and tend to cherish it, wishing to protect it from harm, so they are typically Good. However they do not rely on the laws and technology of the civilized world outside of their forest sanctuaries, so most Drys are Neutral, and only in some cases Lawful or Chaotic.

Darkvision

Thanks to your Dryad heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Ability Score Increase

Your Wisdom score increases by 2, and one other ability scores of your choice increase by 1.

Woodland Magic

You know the druidcraft cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the pass without trace spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Speak with Beasts and Plants

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Barkskin

Your skin has a rough, bark-like appearance that acts like a tough hide. If you are not wearing any armor, your AC can't be lower than 16 unless altered by magic.

Form of the Forest

Your creature type is Plant. You do not need to eat food, for as long as you received at least 4 hours of direct sunlight within the last 24 hours.

Additionally, instead of sleeping 8 hours to gain a long rest, you simply need to remain idle for at least 6 hours. During which you are blind to your surroundings, but are not unconscious. When you remain motionless in this way, you are nearly indistinguishable from a small tree or a tall bush, giving other creatures disadvantage on Wisdom checks (Perception) made to detect you.

Comments

Posts Quoted:
Reply
Clear All Quotes