Homebrew Elemental Tempest Species Details

Elemental tempests, also sometimes called Tempests or Elementalists, are genasi capable of manifesting Multiple elemental forms simultaneously, a very rare talent among the genasi.  This makes the Elemental tempests very powerful an versatile but this also makes them prone to be very chaotic both mentally and physically until they learn to harness and control all of that power.  This amount of power can also seduce Tempests to give into their darker desires if they are not careful. A normal Genasi can only manifest either Air, Earth, Water, or Fire but never usually multiple making Elemental tempests extremally rare. Depending on the type of elements a Tempest can manifest an their skill they may be able to manifest a combination of the different elements combined.(If Dm allows) 

Elemental Tempests appearance can vary from one to the next.  They can assume aspects from their more dominant elemental manifestation or they can have aspects from all elements they manifest.  From flame hair to stone or crystalline skin, they can also range in skin colors. 

Elemental Tempest Traits

Elemental Tempest Traits

Languages

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Ability Score Increase

+2 Constitution and +1 to a single stat of your choice.

Age

They mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment

Because of the chaos of their elemental manifestations Element Tempest lean toward being more chaotic alignments. 

Size

Elemental Tempest are Genasi and generally are built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Element Type

Depending on the Elements a Tempest manifests will determine the following traits they receive.  A Tempest can have two elements manifest to all four elements manifest.  A Tempest with the ability to manipulate two elements is rare enough but the power to manipulate more then that is even more rare making them extremely powerful. 

The elemental Types are as followed:

 Air:

  • You can hold your breath indefinitely while you're not incapacitated.
  • You can manipulate the air around you granting you a brief boost to jumping or slowing a fall.
  • You are granted a single Air related Cantrip at first level (Gust, Air Ball, Air Blast, Air Bolt*)
  • At 3rd level your power grows granting you a single 1st or 2nd level Air related spell (Dust Devil, Gust of Wind, Bubble of Air*)

Earth:

  • You can move across difficult terrain made of Earth or Stone with out suffering any penalty of movement.
  • If you Have an earthen feature of stone or crystalline skin you gain a +1 to your unarmored AC.
  • You are granted a single Earth related Cantrip at first level (Mold Earth, Earth blast, Earth bolt, Earth bullet*)
  • At 3rd level your power grows granting you a single 1st or 2nd level Earth related spell (Earth Tremor, Earthbind, Maximilian’s Earthen Grasp*)

Fire:

  • You Have 60ft of Darkvision, but unlike the normal shades of grey  you see in shades of red.
  • If you have a fire feature like flaming hair this will shed dim light for 10ft, your darkvision extends out 50ft further. (This also makes Stealth checks even harder.)
  • You have Fire Resistance
  • You are granted a single Fire related Cantrip at first level (Control Flames, Create Bonfire, Fire Bolt, Produce Flame*)
  • At 3rd level your power grows granting you a single 1st or 2nd level Fire related spell (Burning Hands, Continual Flame, Flame Blade, Flaming Sphere, Heat Metal, Scorching Ray*)

Water:

  • Swim speed is the same as movement speed.
  • You can breath underwater the same as if it was air.
  • You have Acid Resistance
  • You are granted a single Water related Cantrip at first level (Shape Water, Purify Water, Soul of Water, Spirit Water*)
  • At 3rd level your power grows granting you a single 1st or 2nd level Water related spell (Create or Destroy Water, Ice Knife, Cage of Water, Calypso's Watery Grasp*)

 *These spells require no material components. Any non cantrip spell can be used in this way once per long rest. Constitution is your spellcasting ability for these spells. You are also not limited to the spells listed, you're only limited by what you can think of to fit your chosen element combination an what your Dm allows.

Optional Elemental Gifts

At 5th level based on the combination of Elements you could be granted one of the following as a once per long rest Spell:

Absorb Elements, Levitate,  Misty Step, Pass without Trace

These are optional an up to your DM if given as a bonus.

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