Homebrew Enderman Species Details

Endermen are tall lanky aberrations from the a place beyond the Far Realms. If you ask them they tell you it's called the End. A dark night sky filled with floating yellow stone islands and obsidian towers. They'll tell you that a dragon has taken over this place and that they are here to escape it's wrath. 

Being from another world, these people go about they're new home with a sense of curiosity. They're known to carry around little bits of dirt or sand to study. Loose soil doesn't really exist in the End, so Endermen find it weird that the ground gouges rather than chips. However, they stay as far away from water as possible. Water stings their skin like an acid, so they tend to live in dark dry places. 

But the most staggering thing about them is their appearance. Endermen have black shiny skin, similar in both appearance and texture to obsidian. They grow to be between 8 and 10 feet tall earning them they're Large size rating. Lastly, they have large pink-purple eyes that glow in the dark. Surrounding them is a glowing dust that matches their eye color. Their voices are quiet and they tend to stay silent. However, endermen listen and tend to be information sponges. So, while they haven't said anything, they know a disturbing amount about the people and locations they've come in contact with. 

Endermen are usually very neutral about things and stick to themselves. However, respect is everything to them. Endermen expects everyone to treat them with respect. So much as looking at an endermen with a dirty look will send them into a rage. However, if you treat them respectfully, they will do the same towards you.

The last thing to know about Endermen is that they have the ability to teleport. They teleport in order to escape danger or travel long distances over a short time. It happens suddenly with a small eerie sound that gets emitted. 

Enderman Traits

Teleport, Superior Darkvision, Ability Score Increase, Sunlight Sensitivity, Water Sensitivity, Scary

Sunlight Sensitivity

disadvantage on attack rolls and perception rolls done in direct sunlight, if they are wearing amour this will not affect them

Water Sensitivity

You take damage when in contact with water if you are not wearing armour, although is you were to be in water for a long time wearing armour won’t help

Teleportation

You are able to use misty step 3 times in on day, this will refresh when you take a long rest.

Darkvision

your Darkvision has a radius of 120 ft

Ability Score Increase

You get a +2 in Wisdom and a +1 in intelligence

Scary

You are proficient in Intimidation