Homebrew Draumnar Species Details
We pursued our foes with wreckless abandon during the war. Many of us were assured victory would be swift as we entered the caves, that was until our enemies unleashed a creature most foul. We were positive they couldn't see us as they lacked eyes, but were were wrong when they swiftly overwhelmed us. Alas our soldiers were no match for those smiling maws that manifested from the dark
Draumnar Tribes live in isolated underground burrows and cities with rich supplies of ores and jewels. To provoke them is to warrant the wrath of their entire race, to befriend them is to have a deadly friend and a good source of quality metals.
The Fey's Dirty Little Monsters
Draumnar are a creature created entirely to kill. A weapon of war they were one of the dirtiest tricks the Fae played on the other races. Touched by the Fey, the Draumnar were released into the world to rip and tear without needing to rest for long periods of time. They turned the tide of the war into a far more bloodsoaked reality than was initially planned.
In their role as living weapons to combat the influx of Warforged, Draumnar are naturally very hostile and territorial towards races who do not belong to the Fey. They are exceptional strategists and are relentless. A horrific wound will do little to stop them from their assault. They will die to ensure you die with them.
Much like the Warforged once the war had ended the species found themself lost with little calling as to what their place would be within the new world. Most tribes carved their places as deadly killers while others vanished into blissful isolation to live amongst themselves. But like a nest of wasps, it takes very little to draw out their bloodthirsty ways.
Natural Assassins
Draumnar, despite being blind are a race born and bred to assassinate any target. They seemingly vanish into thin air if one finds themself in a dim or dark room only to manifest moments later to trap their prey in their deadly jaws. There is no easy way to trick these creatures with simple illusionary spells thanks to them being eyeless.
Almost no terrain will hinder a Draumnar on the hunt and their keen sense of smell means it's unlikely they will lose their prey's tracks.
Warmblooded creatures best be warned that even if you cannot see them, that doesn't mean they cannot see you.
Unwelcomed and Territorial
As the leftover weapons of a terrible war, most races have hostile relationships with the Draumnar given their aggressive disposition.
Most Draumnar will find themself more likely killed on-site by the races who they slaughtered during the wars that ravaged the world. The only races who allow them to enter their cities with little resistance or mistrust are those who brought about their creation. Elves and Gnomes have been known to trade with the Draumnar but usually keep those activities secret, as they know that it's a risky gamble to trust your life with a creature born only to destroy.
The Draumnar are known to treat hostility with returned Hostility which has only worsened their relationship with other races.
Family is Everything
Despite the Draumnar's violent behavior with other races, they are exceptionally loyal two their own kind. The only creatures the Draumnar will find allies with are themselves and if they don't look out for one another they will be eradicated. This behavior means that if a lone, unmarked Draumnar reaches out to another for aid, they will surely receive it.
There is no such thing as an orphan when it comes to Tribe life. If a cub were to lose its parents or one be found alone it will be taken in and raised by the tribe as their family, Draumnar have also been known to take in abandoned Goblinoid young and raise them as their own. Draumnar women are known to give birth to six cubs at a time, and if a mother has found herself rearing less than six young she will adopt young until she has six. "A baby per teet or you'll feel incomplete!" is a very common phrase in their society.
Outcast Draumnar, however, do not receive the unconditional aid of their race. The only reason to be outcasted is usually something that puts their tribe at risk, such as purposely starting a cave-in or killing a family member. Those who threaten the tribe are not welcomed and those who are outcasted will be branded with the scent mark of the betrayer. Those with this mark will be hunted relentlessly by their own kind if they smell the mark.
These Draumnar are often loners who wander the world in hope of finding a new home with a different race or to fight to the death with their own.
Draumnar Adventurers
| d8 | Reason for Adventuring |
|---|---|
| 1 | Hunting a Draumnar who wronged the Tribe |
| 2 | Outcasted for betraying their people |
| 3 | Stolen from their tribe as a cub and raised by another humanoid as a servent |
| 4 | Tribe was slain by hostile creatures |
| 5 | Separated from the tribe and lost |
| 6 | Burrow Destroyed in natural disaster or cave-in |
| 7 | Dispatched on a quest by tribe leaders |
| 8 | Grew bored with tribe life |
Draumnar Names
Draumnar names typically fall into several categories depending on which tribe they come from. The first category that the Draumnar receive a name is based on a feat they perform as they enter maturity, however, the young are often left nameless until then. Draumnar may also be named at birth and usually are given names based on emotions, items, or even wishes their parents have for the young. The final names that can be seen amongst the Draumnar are for those who named themselves to suit their own interest, many take on names that make them smile.
Common Names: Ahk, Apple, Booger, Canter, Chant, Digs, Dirt, Eep, Envy, Fig, Fool, Foul, Greed, Happy, Harmony, Haste, Jest, Jolly, Mean, Naked, Omen, Oogle, Pumpkin, Song, Stinky, Swipe, Worm
Clan Names: Clawtooth, EchEch, Hallowhole, Hotfoot, Indurnae, Sludgepie, Whickerwhisk
Draumnar Traits
Your Draumnar character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
As humanoids related to the fey, Draumnar have long lifespans. A Draumnar reaches adulthood around 16, and the oldest of them can live for 300 years.
Alignment
As a race born to fight and kill those who go against their kind or their allies, Draumnar are typically Lawful Evil with a strict code of loyalty to their own kind. However, it is not uncommon to find Draumnar who are Neutral or even Good but retain their strong code of loyalty.
Size
Draumnar are between 6 and 8 feet tall and weigh between 200 and 310 pounds. Your size is Medium.
Speed
Your base walking speed is 45 feet.
Draumnar Magic
You can cast Fear
and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 2 feet shorter than normal, allowing you to more easily blend in with other races.Hidden Step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest. With this version of invisible if you are within shadows there is no limit to how long you can remain hidden so long as you are not attacking a creature and have not been hit.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Disgusting Maw
With a mouth full of sharp and hazardous teeth the mouth of a Draumnar is full of vile bacteria.
As a bonus action, you can roll to lick a creature within 10 feet of you, they take 1D4 poison damage. If it crits the target must make a saving throw (strength or Constitution) of 13 or higher or they will be stunned for 1 turn.
Thermovision
An evolved form of blindsense. Accustomed to life without eyes, you rely on sensing the temperature of your environment to navigate. You can sense the body heat of a creature up to 120 feet from you even if they are invisible . You can’t discern color, everything appears dark to you except for the silhouette of a heat source.
Languages
You can speak, read, and write Common, Elvish, and Goblin.
Previous Versions
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5/27/2021 12:35:15 PM
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Coming Soon
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