Homebrew Blood Elves Species Details

Blood elves originate from experiment performed on high elves by Karn to produce a bio soldier that was superior to the mechanical ones he preferred to use. They are quite and scary. Between the enhances in strength and nimbleness plus the normal magic of the elves, they also feed off of the blood of their enemies. I watched one eat the heart out of another person once, scared the shit out of me. They seem to have an appetite for war, not fighting in self but slaughtering. However, they blind themselves by some kind of code where they need a strong reason to do so. Much to my relief.     -Z. Nordic.

Blood Elves Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Ability Score Increase

Strength increase by 2

Dexterity increase by 2

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment

General lawful and neutral. Tend to find themselves bored and will work as mercenary’s or adventures just so they can spill and drink of other’s blood.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Fleet Foot

Your base walking speed is 35 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Blood Addiction

Blood elves are addicted to the taste of blood much like vampires. The main main difference is they don’t need to drink it, they just can’t help themselves. Once the battle is over, the player must make a DC 16 Wisdom save or start drinking the strongest enemies blood. (Exception, there is no blood, the player will not be obligated to attempt the roll.)

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common, Elvish, & Sylvan.

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