Homebrew Cephalafolk Species Details
Lore: Originating from deep below the sea in the twilight zone these humanoid creatures emerge from the murky depths once they mature and make their way on land to explore the world above their homes in the twilight zone.
Appearance: Cephalafolk skin color can range from different shades of blues,reds, and greens.Cephalafolk upper half of their body resembles that of a human while their lower half resembles that of a squid with six tentacles for movement.
Cephalafolk Traits
Cephalafolk originating from the depths have been bestowed a few features to help them survive in this world weather that be on land or the great depths.Darkvision
Thanks to your life in the murky depths, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Resistance of the depths
You have resistance to cold damage.
Ability Score Increase
Your Constitution score increases by 1, and your Intelligence score increases by 2.
Languages
You can speak, read, and write Common and Deep Speech.
Age
Cephalafolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
Alignment
Most cephalafolk are varying degrees neutral, living in close harmony with nature believing that just like nature in nature life is chaotic and unpredictably.
Size
Cephalafolk are significantly taller than most humans, standing between seven and eight feet tall and averaging about 300 pounds. Your size is Medium.
Speed
Your base walking speed is 20 feet.
Swim
You have a swimming speed of 30 feet.
Amphibious
You can breathe air and water.
Underwater Camouflage
The Cephalafolk has advantage on Dexterity (Stealth) checks made while underwater.
Tentacle
You lash out with one of your many tentacle (1d6+ str modifier) bludgeoning damage and the target is grappled (escape DC Dex save 13). Until this grapple ends, the creature is restrained, and the cephalafolk can't use its tentacles on another target.
Ink Cloud
Once per short rest you expel ink in a 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the cephalafolk can use the Dash action as a bonus action afterwards.
Ink shot
Once per short rest as a reaction if on land, you take the attack action to forcefully expel ink in a 10ft line dealing 1d4 force damage if the target has eyes, the ink heavily obscures the targets vision, the cephalafolk can use the Dash action as a bonus action afterwards.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Previous Versions
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5/28/2021 7:23:07 PM
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3
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0
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1
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Coming Soon
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5/28/2021 7:57:00 PM
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9
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0
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1.5
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Coming Soon
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