Homebrew Cephalafolk Species Details

Lore:  Originating  from deep below the sea in the twilight zone these  humanoid  creatures emerge from the murky depths once they mature and make their way on land to explore the world above their homes in the twilight zone.

Appearance:   Cephalafolk  skin color can range from different shades of blues,reds, and greens.Cephalafolk upper half of their body resembles that of a human while their lower half resembles that of a squid with six tentacles for movement.

 

Cephalafolk Traits

Cephalafolk originating from the depths have been bestowed a few features to help them survive in this world weather that be on land or the great depths.

Darkvision

Thanks to your life in the murky depths, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Resistance of the depths

You have resistance to cold damage.

Ability Score Increase

Your Constitution score increases by 1, and your  Intelligence score increases by 2.

Languages

You can speak, read, and write Common and Deep Speech.

Age

 Cephalafolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.

Alignment

Most cephalafolk are varying degrees neutral, living in close harmony with nature believing that just like nature in nature life is chaotic and unpredictably.   

Size

Cephalafolk are significantly taller than most humans, standing between seven and eight feet tall and averaging about 300 pounds. Your size is Medium.

Speed

Your base walking speed is 20 feet. 

Swim

You have a swimming speed of 30 feet.

Amphibious

You can breathe air and water.

Underwater Camouflage

The Cephalafolk has advantage on Dexterity (Stealth) checks made while underwater.

Tentacle

You lash out with one of your many tentacle (1d6+ str modifier) bludgeoning damage and the target is grappled (escape DC Dex save 13). Until this grapple ends, the creature is restrained, and the cephalafolk can't use its tentacles on another target.

Ink Cloud

Once per short rest you expel ink in a 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the cephalafolk can use the Dash action as a bonus action afterwards.

Ink shot

Once per short rest as a reaction if on land, you take the attack action to forcefully expel ink in a 10ft line dealing 1d4 force damage if the target has eyes, the ink heavily obscures the targets vision, the cephalafolk can use the Dash action as a bonus action afterwards.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2021 7:23:07 PM
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5/28/2021 7:57:00 PM
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