Homebrew Dunedain Species Details

The Rangers of the North, also known as the Dúnedain, are a race of men, a remnant of the fallen North-kingdom of Arnor. Descended from the Númenóreans of old, these men are a hardy people, few in number but resilient. They guard their ancestral lands of Arnor, secretly defending against those who would see it ravaged.

The Dúnedain reside in The Angle, but often venture out for long periods to the Lone-Lands and surrounding areas.

After the Downfall of Númenor, the Exiles of Númenor, led by Elendil, established the Realms in Exile of Arnor and Gondor. There, many already dwelt who were in whole or part of Númenorean blood who welcomed Elendil and his sons.

Not all the Dúnedain in Middle-earth were descended from the followers of Elendil. Others had settled there independently before the Downfall, and later allied themselves with the founders of the Kingdoms of the Dúnedain. The ancestors of the Princes of Dol Amroth were among the most prominent of these.[3]

Originally ruled by the High King of the Dúnedain, they were divided as the Dúnedain of Arnor and the Dúnedain of Gondor, following the death of Isildur, son of Elendil, in TA 2.

 

The Dúnedain were the Men of Númenor and (especially) their descendants who peopled Middle-earth in the Second and Third Ages.

 

Dunedain Traits

The Rangers of the North, also known as the Dúnedain, are a race of men, a remnant of the fallen North-kingdom of Arnor. Descended from the Númenóreans of old, these men are a hardy people, few in number but resilient. They guard their ancestral lands of Arnor, secretly defending against those who would see it ravaged.

Pragmatic

They never care or wear anything if the item's worth can be measured in a practical way. Their gear are garments are never considered precious for the gleam of stone or gold, but for their capability to endure long journeys and strenuous fights. You are considered martial.

Age

In the north, Dunedain are genuinely sent out into the Wild at the age of 20, when they begin their customary period of errantry, but they may begin to go on adventures at an even younger age. They retain strength of body and will longer than most men, but usually cease to travel far from Eriador when they reach their 50s. 

Size

Most Dunedain are well over 6 feet tall. Your size is medium. 

Lord of Numenor Raised in the Wild

You have proficiency in history and survival. 

Virtue

You gain one Dunedain cultural virtue of your choice.

Languages

You speak Sindarin and Westron, the common tongue. 

ASI

Your Wisdom and Constitution scores increase by 1 and you may increase two additional ability scores by 1.

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