Homebrew Cambion. Species Details

Unlike tieflings, who usually possess fiendish traits from an ancient pact their ancestors made, cambions are the direct children of a fiend and a mortal. The fiend can be of any kind, devil or demon, with the mortal humanoid also of any race. These unions are most common between a succubus/incubus and a human. 

Cambions inherit traits from both of their parents, but almost always have some form of horns, bat-like wings and a leathery tail. Their skin tone is most commonly a vibrant, blood red, with their eyes usually an insidious sulfur-yellow. However, their coloration and fiendish aspects can vary wildly — from black, yellow or blue skin, to hooves instead of feet, to extra digits and eyes. They can possess otherworldly beauty or be entirely grotesque.

Those born of devil's are strictly lawful, and serve greater devils in the Nine Hells. The cambions born of demons are extremely chaotic, and battle for a place in the Abyss with nothing more then their own heinous strength. Most cambions, those born of succubi/incubi, fall anywhere in-between in terms of alignment, and may be raised in either fiendish plane. Alternatively, a cambion is raised in the Material Plane by their mortal parent.

A cambion inherits features from both of their parents, deriving the basic structure of their physical appearance from their human parent. Their humanoid shape, facial features and hair are often overlooked next to their fiendish traits

Otherworldly Resistance

Your fiendish origins show as you easily resist all but the harshest flames. You are resistant to fire.

Ability Score Increase

Your Charisma score increases by 2 and 1 other ability score of your choice increases by 1

Age

Cambions mature at a faster rate than the children of mortals reaching maturity at around 14 and attaining immortality at the peak of their maturity.

Alignment

Cambions have innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. They are ambitious and most of them sway towards chaos or law depending on their fiendish parents, own wicked makeup.

Size

You typically resemble your humanoid parent in height and build. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Because you are a fiend, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

Fiend

Your creature type is Fiend in addition to Humanoid

Fiendish Power

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the Command spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion as a 2nd-level spell once with this trait the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Fiendish Cunning

You are proficient in either Persuasion, Deception or Intimidation 

Wings

You have a pair of wings that give you a flying speed of 30 feet. You cannot use this fly speed if you are wearing heavy armour.

Languages

You can speak, read and write Common and either Infernal if sired from a devil or Abyssal if sired from a demon.

Cambion. Traits

A cambion inherits features from both of their parents, deriving the basic structure of their physical appearance from their human parent. Their humanoid shape, facial features and hair are often overlooked next to their fiendish traits

Ability score increase

Charisma increases by 2 and 1 other stat of your choice by 1

Darkvision

Born of fiendish blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fiendish power

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the Command spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion as a 2nd-level spell once with this trait the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and either Abyssal or Infernal

Fiendish Cunning

You are proficient in either Persuasion, Deception or Intimidation

Otherworldly resistance

Your fiendish origins show as you easily resist all but the harshest flames. You are resistant to fire.

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