Homebrew Animated Object Species Details

 

d8 Characteristic
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Animated Object Traits

Your Animated Object character has the following racial traits.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Size

Your size is small.

Speed

You can magically hover up to 5 feet above a surface. You have a flying speed of 25 feet. This flight is magical and does not require the use of wings (if you have them). If you end your turn more than 5 feet above a surface, you immediately fall to within 5 feet.

Magical design

You were created to be remarkably magical, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.
  • You can magically see, speak and hear to the same extent as a regular humanoid.
  • you can cast mage hand at-will and maintain it for as long as you require without concentration as long as you are conscious. This manifestation of mage hand must remain within 5 feet of you to maintain the spell.
  • you have an extra-dimensional pocket in a location of your choosing on your body which has a space the size of a backpack to store items in, including ammunition. Only you can access this pocket using mage hand.
  • While you remain motionless, you are indistinguishable from an inanimate object of your chosen design.

Magical Integration

Your body has the ability to absorb armour and objects to strengthen itself

  • You can don only armor with which you have proficiency. To don armor other than a shield, you must absorb it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour reforming it. You can rest while donning or doffing armor in this way.
  • you can also absorb objects of your own design to improve your function. you must absorb it into your body over the course of 1 hour, during which you remain in contact with the item. To remove it, you must spend 1 hour reforming it. For example if you are a long sword and find a +1 magical long sword, you can absorb this to gain its benefits. You can only have one item absorbed for this purpose at a time.
  • While you live, the absorbed items in your body can’t be removed against your will.

Magical Slumber

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

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