Homebrew Elven Dhampir Species Details
Racial Traits
- Average Height: 5' 4" - 6' 2"
- Average Weight: 110-200 lb.
- Ability Scores: +2 Charisma; +2 Strength or +2 Dexterity
- Size: Medium
- Vision: Low-light
- Languages: Common, choice of one other
- Skill Bonuses: +2 Perception, +2 Stealth
Special
- Blood Dependency: When you are bloodied, your healing surge value drops by 2.
- Elven Heritage: You gain a +5 racial bonus to Bluff checks made to pass as an elf.
- Lifeblood: You have the lifeblood power.
- Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
- Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals [roll]1d8[/roll]piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
When you attack with this bite and hit a creature that isn't a Construct or an Undead, you regain hit points equal to the piercing damage dealt by the bite.
Favored Classes
- Paladin
- Rogue
- Vampire
- Warlord
Dhampir racial utility
Dhampir can obtain the following racial utility powers in place of the class utility powers at the listed levels:
- Unnatural Vitality (2)
- Bloodwolf Form (6)
- Crimson Wings (10)
- Bloodbond (16)
- Crimson Death (22)
Elven Dhampir Traits
Ability Scores: +2 Charisma; +2 Strength or +2 DexterityBloodwolf
You can assume the shape of a wolf or revert as a bonus action as per the polymorph spell. While in this shape you have 50 feet of movement, ignore difficult terrain and are proficient in the Perception skill. Taking any damage causes you to revert to your normal shape. As a bonus action you can revert to your normal shape.
Crimson Wings
As a bonus action, you take the form of a Tiny flying creature or revert to your true form. Once you choose this form, you cannot change into another flying creature. While in this form, you cannot attack but you gain a flying speed of 40 feet and a +2 bonus to your Armor Class. If you are reduced to 0 hit points, you return to your normal shape.
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