Homebrew Igorina Species Details

Igors have a slogan: A spare hand where needed. Oftentimes, an Igor will find themselves requested to provide their medical services to victims of accidents or misfortune, and they will do so without expectation of payment or regard for religion, nationality, or species. An Igor will treat the patient, reattaching any lost limbs, sewing up wounds, and maybe even putting in a better heart if one is available. All that an Igor expects in return is for the patient, after hopefully living a long and fulfilling life, to donate their organs to the Igor after they have passed since they won't have any use for them anymore. Igors tend to have an uncanny knack for being able to tell when this passage into the next life will take place, and often arrive a couple days early to the event. The patient always has the right to refuse to give up their organs, and at the bedside, in their final moments, if they choose to do so, the Igor will leave without a fuss. However, no Igor will aid the family of the patient or the village they reside in ever again.

Additionally, Igors have a set of rules they've defined for themselves while in service to an employer in order to keep up appearances. No good Igor would talk without a lisp without feeling ashamed, and they also try to walk with a limp whenever possible. When summoned by an employer, a good Igor appears immediately and mysteriously behind the employer or by stepping out of some dark corner of the room. Igors are expected to be discreet, never gossiping about the bad or weird things their master has done, and are expected to lend a hand where needed. Igors are also expected to do research in their spare time and maintain lists of donors and recipients for organ transplantation.

The most important part of an Igor's code, surprisingly counter-intuitively, is that a good Igor has no inherent loyalty to his employer. The employers of Igors are.. morally dubious at best, and when the angry mob storms the castle gates to demand justice for the new latest experiment gone wrong, the Igor is often long gone, vanished silently through a sneaky little passage only they knew of.

Igorina Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Specialization

You have proficiency in one set of tools of your choice.

Medical Knowledge

You have proficiency in the Medicine skill and may use your Intelligence modifier instead of your Wisdom modifier for checks using it.

Master of Flesh

Igors are masters of the art of surgical transplantation. Provided that they have the parts on-hand, some sharp knives, and a needle-and-thread, an Igor can spend 10 minutes of work and a DC 15 Medicine check (alterable at the DM's discretion) to transplant an organ or limb into/onto a creature that needs it. Body parts successfully transplanted by an Igor are fully functional and typically do not elicit an immune response. However, the body does need time to rest, so until the recipient can finish a long rest they have disadvantage on all checks made with the transplanted limb or organ. An Igor can obtain body parts by harvesting them from recently-deceased bodies, which usually does not require a Medicine check unless the body is of a particularly exotic creature. Parts harvested by an Igor are preserved by special methods and do not decay as long as they are not directly exposed to the elements.

Ability Score Increase

Your Intelligence score increases by 2, your Wisdom score increases by 1, and one other score of your choice increases by 1.

Age

Age. Igors live just as long as humans do, if not longer. They reach adulthood in their late teens and can live too little over a century.

Alignment

Alignment. As Igors live by their code, and value their own survival rather highly, they tend towards either lawful neutral or true neutral.

Size

Size. Just like humans, Igors vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Comments

Posts Quoted:
Reply
Clear All Quotes