Homebrew Gargoyle Species Details

 Animate Stone

 Gargoyles cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Born of magic and stone work gargoyles have an added toughness that other races lack. Gargoyles can used their claws in battle and their stone hides provide natural armor. 

Elemental Nature

A gargoyle doesn’t require air, food, drink, or sleep.

Deadly Reputation

Gargoyles have a reputation for cruelty. Statues carved into the likenesses of gargoyles appear in the architecture of countless cultures to frighten away trespassers. Although such sculptures are only decorative, real gargoyles can hide among them to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient creatures.

 

Gargoyle Traits

As an gargoyle, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an gargoyle requires special consideration by your DM.

Ability Score Increase

Your Dexterity score decreases by 1, and your Constitution score increases by 2.

Age

A typical gargoyle is between two and thirty years old. The maximum gargoyle lifespan remains a mystery; so far, gargoyle have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most gargoyles adopt the alignment of their masters, though some may wander from their given path. Your alignment is neutral. 

Size

Gargoyles are about 5 feet tall. They have heavy bodies that weigh between 200 to 300 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Terran.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Like a Rock

Being made from stone gargoyles have all the attributes of it. they cannot swim let alone float and sink to the bottom of any body of water. Armor also provides little to no extra defense for gargoyles as it is hard to move in with their ridged bodies.

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