Homebrew Gem Species Details
Gems are a female humanoid species, with hair and skin like humans. However, instead of having normal skin and hair tones, a gem's will be made of different hues of similar bright colour. Gems come in a variety of colours which corresponds to the colour of their natural occurring gemstone. Every gem has a single gemstone that protrudes from a part of their body. These gemstones look like cut stone about the size of a tennis ball. Gems don’t usually wear real clothing, instead the outfits people see on them are formed in the same way as their bodies.
Gem Traits
Some Gems may look the same, but every gem has their different assortments of abilitiesAbility Score Increase
Your Constitution score increases by 1.
Age
Gems are immortal unless their gemstones are shattered.
Alignment
Gems are lawful and believe in structured lives, but can also lean towards neutral or evil deeds in their pursuit of order as they rebel against it.
Size
A gems size range depend on the type of gem they are, like a ruby being small, a pearl being medium, etc.
Speed
All gems walking speeds are 30 ft.
Languages
You can speak, read, and write Common and one extra language of your choice. Gems typically learn the languages of other peoples they deal with, including obscure dialects.
Gem Resilience
You have immunity to disease, and cannot be poisoned.
Gem Regeneration
When a gem is killed, as long as their gemstone is not badly damaged, they do not die and can regenerate their body. When a gem fails 3 death saving throws their body vanishes, leaving their gemstone to fall to the ground. If the regenerating gem is attacked, the gem must roll an extra saving throw to see if they shatter or not. If this saving throw is failed the gem shatters and dies. If the saving throw succeeds the gem survives the blow but will die if attacked a second time. The gem will reappear in 1D4 hours later.
Gem Weapon
Gems can summon a weapon from their gemstone as easily as drawing a sword out as long as it is in there gemstone. This weapon uses magic and will fade away if it gets 60 ft away from it's owner and will return to there gemstone
Shapeshifting
Gems can exhibit shape changing abilities in to a medium sized or smaller creature or object, but when a gem shapeshifts, they are unable to alter their skin colour or hide gemstone. If a gem stays shapeshifted for more than an hour, they must make a Constitution Saving Throw for every hour. If they fail, they’ll have to revert to there original form and become exhausted for 1 minute
Gem Storage
A gem can choose to store items within their gemstone. Only small and smaller items small can be stored in this way. Items stored in the gemstone still have mass, but when they are stored they may not be stolen, lost or removed by anyone besides the gem. Removing an item from a gemstone requires a bonus action during battle.
Fusion
Gems gain a spell called “Fusion”, it will grant the user to fuse with other gems (More information about the “Fusion” spell in the spells details under the username Firefeather)
Gem Types
All gems are different when it comes to colour, personality, ability score and size. So here’s a list of the available gem types.
- Amethyst
- Aquamarine
- Bismuth
- Carnelian
- Emerald
- Jasper
- Lapis Lazuli
- Larimar
- Nephrite
- Pearl
- Peridot
- Quartz
- Ruby
- Sapphire
- Spinel
- Topaz
Fusion
This trait only works with 2 to 4 Gems. Gems fuse together in a almost blinding light by being in physical contact with the other Gem(s) and passing a performance check. If the throws were successful, Gems are granted the abilities below.
- They grow another size category bigger depending on the amount of gems that fused
- They gains the ability to summon the weapons of the gems that have fused
- They use an extra D4 to all actions depending on the amount of gems that fused
If the fused Gems start disagreeing/arguing with each other, they all have to make and succeed a insight check. If fail, they unfuse and won’t be able to make any actions next round.
Previous Versions
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6/2/2021 4:09:08 AM
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