Homebrew Gatorman Species Details

Gatormen are semi-aquatic reptilian humanoids. Their skin is covered in scales varying in color from dark green to shades of brown and black. Taller and  more powerfully built than the vast majority of their northern cousins, lizardfolk, Gatormen often between 7 and 8 feet tall and weighed between 400 and 450 pounds. Gatormen have non-prehensile muscular tails that grew to 4 or 5 feet in length, and these were used for balance as well as weapons in conjunction with their sharp claws and teeth.

Although non-reptilians struggled to tell the difference between males and females, Gatormen could easily distinguish themselves, both within their own culture and from other Lizardfolk.

Like Lizardfolk, Gatormen have to keep their skin relatively moist and need to wet their bodies regularly if they are in dry climates. For this reason they are particularly fearful of desert landscapes. They are also highly vulnerable to extreme cold temperatures due to their cold blooded bodies.

Gatorman Traits

Gatormen are extremely hardy beings, able to shrug off most conventional attacks and poisons.

Ability Score Increases

Even more imposing than their leaner cousins, Gatormen are able to withstand great deals of pain and deal out just as much. 

Darkvison

Gatormen possess the ability to see in the dark by allowing a creature to discern forms, as in normal daylight vision, only in shades of greys.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Hunter's Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Draconic.

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