Homebrew Dullahan Species Details

The Dullahan are a bone-chilling fae. They may also be known as a Headless Horseman, and are heralds of death. This sinister being appears as a man or a woman riding upon a black horse, but the rider has no head upon their shoulders. Typically, the Dullahan carries its head under its arm, though when worn, the Dullahan resembles a normal human. It is said that wherever the Dullahan stops, Death stops as well. They may even stop upon the very spot where a person will die.

Dullahan Traits

The Dullahan are the known headless agents of Death, and as a part of such an accord, gain certain otherwordly abilities.

Ageless

The Dullahan are agents of Death, and as such are ageless entities.

Darkvision

Your head has darkvision of up to 60 feet.

Indistinguishable

A Dullahan with an attached head is indistinguishable from an ordinary human. When A Dullahan's head is detached, it gains a demonic grin and smells faintly of bleu cheese.

Seeing Body

Your body has 20 feet of blindsight when separated from your head.

Precious Sensitivities

The Dullahan are often said to be afraid of gold, but this is a common misconception. They are simply allergic to gold.

  • When within 15 feet of gold for an hour or more, the Dullahan takes 1 point of damage per hour.
  • When holding gold on their person, the Dullahan takes 1d4 points of damage per hour.

Headless

The Dullahan may remove their head without harm. You always know the distance and direction to your head unless it is on another plane. If the head is farther than 60 feet from you, you take 1d8 necrotic damage per turn until it is in range again.

Intimidating

You have proficiency in the Intimidation skill.

Deathly Fae

You know the thaumaturgy cantrip. Once you reach 2nd level you can cast 'find steed' once per long rest. The mount conjured is considered a fey creature. Additionally, the steed can be stored in your shadow as an action and can be retrieved as a bonus action. Once you reach 5th level you can cast 'knock' once per long rest, and gain one charge for every 5th level thereafter.

Languages

You know Common and Abyssal.

Learn Name

As a bonus action, you may learn the True Name of any creature you can see within 60 ft.

Dullahan Name Calling

Upon 13th level, you can yell out the name of a creature you can see within 60 ft (and whose True Name you know), and compel it to die instantly. If it has 100 hit points or fewer, it dies; otherwise, this ability has no effect.

Upon every level after 13th, add 50 hit points to the death threshold (i.e. 150 HP at 14th level, 200HP at 15th level, 250HP at 16th level, etc.)

Ability Score Increase

Your Constitution increases by 2 and your Dexterity increases by 1.

Trance

Although the Dullahan do not need to sleep, all beings require rest. For 4 hours each day, the Dullahan enter into a semiconscious trance, which functions in the same manner as a long rest.

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