Homebrew Lymantria Species Details

Hiding in the dark of ancient caves and ruins, the Lymantria lives in eternal fear from the civilization's growth. Mostly hunted for their expensive silk and friendly costumes, these mothfolks are rarely seen out in the open. Usually nomads, these humanoid moths often travel in the night, avoiding cities and trading posts, only a few of them are brave enough to discover the mysteries of the world.

Graceful and Fragile

The Lymantria are basically a moth-like humanoid race with various unique subspecies, varying in color, size, wing shape, and antennae. Their eyes are usually black and have an alien-shaped oval form, covering the majority of their face. Most of their bodies are covered in very soft and smooth fur that matches their hair colors and may vary in two or even rainbow-like combinations. They have two pairs of delicate big wings that are used to fly small distances and get away from danger, even though they're weak to sustain flight for a long time, due to the Lymantria heavy bodies, they're able to hover very well. Additionally, the mothfolk have three pair of limbs, one of them used as hands with human-like finger structures and the two others as pairs of legs. Their skin is very sensitive and needs mostly to rely on small pieces of armor, crafted from wood or gathered across the lands since a simple cut can make severe damage to their bodies.

Master Tailors

These moths can produce very soft and smooth silk naturally when they reach the adult stage, making them able to craft some clothes and nests to protect their larvae. Their silk is not very strong by itself, but in large amounts can even hold a larger prey.

Curious and Scared

The Lymantria are known for their rarity, and that's due to the primal fear they have from other races, which were responsible for their slavery for silk and slaughter for their wings and other trophies. But even though avoiding contact in the majority of times, they can be very curious folks, obsessed with learning and leaning to explore the wilderness. That's the main reason a Lymantria would risk itself near the cities.

Lymantria Names

Lymantria have two names throughout their lives. The moths have four stages of growth, the mother lays her eggs in a self-crafted nest and, when they hatch to become larvae or caterpillars, they receive their first names. After that, took almost two or three years of growth so they can become a moth, entering the chrysalis stage and, after one month, they become adults and receive their second and last names. A Lymantria can choose either one of the names or both as they reach the adult stage. There is no distinction between male and female names.

Lymantria Larvae Names: Annulet, Antler, Argent, Burnet, Debra, Erminae, Essex, Flame, Grass, July, Lackea, Lappet, Latti, Lunare, Mott, Rivulet, Vellar, Vestae.

Lymantria Adult Names: Anceus, Beatae, Blaini, Aleuron, Iphis, Chelsea, Kai, Achlora, Merida, Marcile, Lemaii, Charis, Medea, Nili, Criesi, Syra.

Lymantria Traits

As a Lymantria, you share some traits in common from both human and moth features. Since flying and climbing speed can be very powerful and dangerous in the first levels, playing the Lymantria should be done at DMs discretion.

Delicate Wings and Body.

Because you have so delicate wings and body, every time you suffer damage you need to make a short rest before being able to fly again, in addition, every attack that hits you without any armor is a critical hit.

Sharp Senses

You have proficiency in Wisdom(Perception) checks and, during the night, you have advantage in any perception-related rolls.

Silk Weaver

You are proficient in Tailor's Tools and can craft clothes and other fabrics from your own silk.

Unarmed Combat

You can use your extra claws to quickly inflict deep wounds. If you hit with them, you deal piercing damage equal to 1d4+ your dexterity modifier, instead of the bludgeoning damage and strength modifier normal for an unarmed strike.

Pretend to be Scary

You can pretend to be a large creature by opening and spreading your wings while trying to act scary. You gain advantage on Intimidation checks against hostile creatures. The test is an automatic success if the creature has an Intelligence Score lower than 8.

Ability Score Increase

Your Dexterity score increases by 2, your Wisdom score increases by 1, and your Constitution score decrease by 1.

Age

The Lymantria has 4 stages of growth, eggs, caterpillar, pupa, and adult. These first three take a total of 3 years to be complete. After that, the moths take another 7 years to be considered mature and live around 60 years.

Alignment

The Lymantria are mostly neutral all the time and tend to disbelief every other race, but, if the trust is achieved between the moth and a companion, they can be extremely loyal.

Size

Lymantrias are about 4 to 6 feet tall. They have slim bodies with a very large abdomen, weighing between 100 to 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Flight and Climb

You have a flying and climbing speed of 15 feet. To use this speed, you can’t be wearing medium or heavy armor.

Darkvision

Due to your familiarity with dark places and night travels, you have darkvision of 60 feet in dim light.

Languages

You know how to speak Common and another language of your choice. You can be able to communicate and talk simple ideas to moths and other insects, and you can also understand similar ideas from them if they're willing to share. You're not able to read or write in any language.

Previous Versions

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