Homebrew Daylight Elf Species Details

Daylight elves are very few in number and originated from an ancient clan of high elves, who dedicated their lives to service for a supreme celestial being. In turn the celestial rewarded the elves by granting them a safe place for them and their descendants. This place is a remote area in a mountain range that has become a strong link between the Material Plane and the Bytopia Upper Plane. Daylight elves are the guardians of this blessed land, though they live as a peaceful people who welcome adventurers audacious enough to seek out the hidden area only existent in the myths of old.

Due to generations of exposure to the radiating heavenly energy, Daylight elves became an entire elven race of their own. This includes age, alignment, and appearance altercation.

Daylight Elf Traits

Daylight elves have luminous skin that nearly glows in direct sunlight. Their hair varies from platinum blond to a tarnished gold color. They have crystal-like eyes that come in red, orange, or gray hues. Most have lean muscle builds that allow them natural graceful yet powerful movements. As a Daylight elf your have an inherited wisdom and a bond with good-natured magic.

Ability Score Increase.

Your Wisdom score increases by 2, and your Dexterity increases by 1.

Age.

Most Daylight elves consider themselves an adult by age 150 and can live to be over 1,700 years old.

Alignment.

Due to heavenly celestial influence, these elves usually sit in one of the good alignment categories.

Keen Senses.

You have proficiency in the Perception skill.

Fey Ancestry.

You have advantage on saving throws against being charmed, and magic cannot put you to sleep.

Celestial Resistance.

You have resistance to Radiant or Psychic damage. (Your choice)

Trance.

Elves do not need sleep. Instead they meditate deeply, remaining semiconscious, for 4 hours each day.

Languages.

You can speak, read, and write Common and Elvish. In addition, you can speak Celestial but cannot read or write it.

Swordplay.

You have proficiency with the greatsword, longsword, and shortsword.

Divine Spell Caster.

You know two cantrips from the Cleric spell list. Wisdom is your spellcasting ability for it. At 3rd level you can cast the Healing Word spell once, you can regain this ability after a long rest. At 7th level you can cast Moonbeam as a 3rd level spell once, you regain this ability after a long rest.

Gentle Soul.

You have proficiency in Animal Handling or Insight. (your choice)

Previous Versions

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