Homebrew Fireborn Species Details

The Fireborn are large, but not heavy. They are said to be taller than any other mortal man, and wider by a large margin, while still weighing almost nothing. This is due to thier heritage as the latest in a long line of men and women descended from an ancient kingdom that bred themselves with the living flame. They are fireproof to the utmost, and posses an inherent power that can make even the most docile of the race dangerous.

Fireborn are tall, between 8-11 feet for males, and 7-10 for females. Men weigh 200+3d4*10 pounds, and women 160+3d4*10 pounds. Universally, they have flaming red hair and orange skin, with blank, lightly glowing white eyes. Typically, they are strong and charming, though not particularly strong of mind.

There are no Fireborn kingdoms, as there are not enough Fireborn to warrant a kingdom. But Fireborn are typically controlling of themselves, showing little to no outward emotion, instead preferring to repress. Most are ostracized from birth, doomed to wander the world with no family. While technically able to reproduce, many feel that doing so would only curse their children to a horrible, friendless life, and instead choose to die without ever having children.

The main reason Fireborn are outcast is their tenancy to kill their mothers, as they are born as living flame. This burns the mother horribly in most cases, turning the entire body of the individual into nothing but ash and soot. They then immediately coalesces into a small, but very hot baby. Their bodies constantly burn incredibly hot, around 300°C, while they feel no strong emotion. However, this can rise to over 1750°C when they feel intense emotion of any kind. They also inherently control flame, giving them an ability similar to the Control Water spell, but for flames instead. They can also vent their body heat to calm themselves, resulting in an explosion similar to the Fireball spell, centered on themselves. This effect does not harm them, but does make them tired, and there are limits on how often this can be performed.

Despite the inclinations of the Fireborn, all feel the same drive when approaching death. When they start to die, they will seek any method they can to get as high in altitude as they can. Upon their death, they emit a massive explosion, melting stone and burning anything in its way for up to half a mile, depending on the strength of the Fireborn in question.

Fireborn Traits

Innate Fireball

Born of Fire

The Fireborn is fireproof, in every respect, and will not even notice a raise in temperature from a normal spring day to the core of a star. However, just as in fire elementals, other living flame can hurt the Fireborn, and the Fireborn can hurt other living flames. This also comes with the downside of making the being venerable to cold, and deathly scared of large bodies of water and ice, choosing to die rather than swim.

Fireborn fire is not normal, and is unavoidable even to the most flame retardant substances. Any creature with an effect that would negate fire damage dealt by the Fireborn instead loses that ability for the purposes of figuring damage, and instead gains resistance instead.

Innate Fire

When it wishes, the Fireborn can vent it's internal fiery core, throwing an explosion of flame around it's body. This effect does not harm the Fireborn, but is not so discerning about anything else it hits. This effect deals 5d8 fire damage to anything within 15ft of the Fireborn, with half damage on a successful DEX save.

The Fireborn can extend projections of itself towards other creatures and objects, to heat them and set hem ablaze. This allows it to throw bolts of fire, control flames around it, and create small fires at will. It may also heat itself up to a reasonable degree, and may cover it's body in light, relatively harmless flame in shapes, and colors, of its choice.

Large and dumb

Fireborn are a massive prescence, and a particularly frightening force to fight. This gives them automatic proficiency with intimidation, which can then be taken again through other means.

Fireborn are usually very strong, and very charming, though they tend to lack refinement due to an inability to read or write. This gives them +3 STR, +2 CHA, -1 INT, and -1 WIZ.

Due to their love of fire, and their innate glow, Fireborn have automatic disadvantage to stealth checks related to sight.

Out with a Bang

Upon reaching 0 HP, the FIreborn lets out a massive explosion it cannot control. This hits everything in direct line of sight, and within a half a mile. This effect instantly boils any water or ice, turns wood and other burnables to charcoal and soot, and melts refined metals and rock. Any creature within another half mile of the explosion outer radius must make a CON save of 20 to not be blinded for a day, and any creature within the radius of the blast must make a DC 30. Additionally, any creature hit by the blast must take 8d12 fire damage and 8d12 radiant damage, all of which is unavoidable. The fire damage is affected by the Born of Fire ability.

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