Homebrew Dredin Species Details

Froze rock given sentience by the creator god Amzules, living in wasteland in wasteland climate they don't travel much they focus on the task at hand humor isn't one of their many attributes as it hasn't helped anyone stay alive, they are a literal race that doesn't take kind to strangers who threaten there existence though they may not be terrible fast to trifle with one might be you last move as their heavy blows knock ordinary foes to the ground. Like golems they grow into the shape that suits them best in the moment, however they don't grow fast as they grow in crystalline structures. The many different shape they may take don't make them blend in because they glow like other bioluminestnt creature. The bioluminescent isn't just a feature however it's a tool as creatures in the wastelands are attracted to light. This hunting tactic gets them food but that doesn't mean they're ever full as they don't have great digestive system , however contrary to their climate it might be. Them being sentient creatures has gifted them the ability to create they build small structures as they move for protection against the constant wind, though if they had to they could wait out the night, they developed tools but unlike other races there climate has made it very hard, and they are generations behind in tools armor and other kinds of weaponry and craftsmanship. 

Dredin Traits

These animated rock creatures are slower yet strong fighters and hunters with no specific social community they don't care about any parties as long as they stay alive.

Literal morons

Because of not living in communities you are literal about everything. Things such as jokes, sarcasm, and other remarks that don't mean what they sound like don't make sense to you and you think it is what they actually mean.

Spells

While your race was made you where imbued with magic.

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