Homebrew Yautja Species Details

The Yautja follow a Code of Honor during the hunt that it expects all members of the species to adhere to on pain of not being seen as a "true Yautja" and subject to being destroyed. Therefore, most Yautja are moulded around that code, being ruthless but honorable, with the exception of Bad Bloods.

Yautja Traits

All Yautja seek to become "Blooded" and given it is such a broad title, skills vary.

Ability Score Increase

Add 1 ASI to any 3 ability scores.

Age

Yautja mature a little faster than humans but they're considered young until they're "Blooded,"  usually before the age of 20. They're known to live well over 500 years but none have been known to die of old age.

Alignment

Yautja society, with its clear Code and expectations, has a strong lawful bent but most Yautja are neutral. They see the world as a place of predators and prey, enduring a harsh existence that demands each of them remain self-sufficient and personally accountable.  They wish only to hunt and prefer to leave other creatures to their own devices unless they present a challenge.

Size

Yautja are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hunters Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Clan Enhancements

Choose one from each option:

Option one - Chameleon Carapace: Adv on stealth or Carapace: +1 AC when not wearing heavy armor.

Option two - Nimble Climber: Walk speed = Climb speed or Standing Leap: Your long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Option three - Brute: A melee weapon deals one extra die of its damage when you hit with it, once per turn or Surprise Attack: If you surprise a creature and hit it with an attack it deals an extra 2d6 damage to it. You can use this trait as many times equal to your proficiency mod, restored on a long rest or Wounded Fury: While you have 1/4th Total Hit Points or fewer, you have advantage on Attack Rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee Attack.

Languages

You can speak, read, and write Draconic and one of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2021 11:49:16 PM
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