Homebrew Nymph: Alseides Species Details
Some believe that every tree, bush, and pond in the material plane are connected to the Feywild, and that each contain a Spirit whose sole duty is to protect it. Whether or not this vastness of Fey is accurate or not, it is at least true that some trees, bushes, and ponds are connected to spirits of the Feywild. It is also true that on occasion, their sense of duty is overtaken by curiosity towards mortals, and mortals are overtaken by the qualities in the Spirit they find seductive. The children of these unions are nymphs, who have no sworn duty, but maintain their connection to nature. * Credit to MellieDM (liked her version of the nymph race but had edits for my player)
Nymph: Alseides Traits
Born of Nature: a nymph is born of nature meaning that they are connected to the Feywild through blood and often show traits of their heritage such as a nymp born of trees have hair like leaves, twigs or vines or one born of water having skin cool to the touch and hair that drifts as if submerged.Ability Score Increase
Due to your Inborne Kindness and Creature of Curiosity traits, you gain a +2 to your charisma
Creature of Curiosity
Nymphs are known to be creatures of curiosity almost to a fault in that they love to explore new places, people, and things. This curiosity often leads them to be discoverers of new things, experimentalists, and a touch naive in that they often call everyone they meet a friend and easily place their trust in them.
Inborne Kindness
Since nymphs are born of nature they have an inherent need to protect nature in any sense of the word, including beasts, plants, and humanoid creatures. They have a slight disdain for "unnatural creatures" such as the undead, demons, devils, etc. However, this kindness and empathy toward natural creatures allow them to be relatable and even charming in most interactions.
Darkvision
Darkvision allowed a creature to discern forms, as in normal daylight vision, but only in shades of gray. Monsters with this ability could only see in the dark up to a certain distance.
Speed
Due to small stature base speed is 25 ft.
Languages
You can speak, read, and write Common, Sylvan, and one language spoken by your mortal parent.
Nature's Rest
Nymphs don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Magic cannot put you to sleep. In addition, you do not need to eat, though you require more water than an average humanoid. * credit to MellieDM
Speak with Nature
You can communicate with trees, bushes, flowers, and rivers as if they were beasts. They do not have words, but you can understand their basic needs, desires, and traumas. *Credit to MellieDM
Ability Score Increase
Your wisdom score increases by 1
The alseides have the shape of a humanoid, at least as they live and breathe as adults. As children, however, they are born of seeds and into bushes or flowers. As they grow, should they survive, they learn how to take on a more humanoid appearance inspired by their mortal parentage. Even in their humanoid form, the alseides have traits that clearly give away their appearance. Hair in the form of flower petals, ivy, thorns or weeds; and skin soft like a petal and in a wide variety of bright and beautiful colors.
Alseides have the unique ability among nymphs to spread their pollen, and this has become their trademark. Their pollen is highly concentrated in comparison to that of a normal flower, and so their effects seem driven much more by magic than by nature. *credit to MellieDM
Petal/Plant Skin
Due to the floral/botanical nature of your body, you have a vulnerability to Fire damage
Pollen Burst
You can use an action to send out a burst of pollen and your herbal ancestry determines the effect on those your select. Choose a number of creatures in a 15 foot radius equal to your Charisma modifier (minimum 1) to make a saving throw, DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature gains the listed condition on a failed save until the end of its next turn. Undead, Constructs, and Oozes automatically succeed on this saving throw.
Pollen burst can be used two times, then be reset by a short or long rest. The save DC increases by +1 at 4th level, 10th level, and 16th level
Herbal Ancestry
| HERB | CONDITION TYPE | POLLINATION |
|---|---|---|
| Chamomile | Exhaustion (2 Levels) | 15 ft. cone (Con. save) |
| Hemlock | Stunned | 15 ft. cone (Con. save) |
| Hogweed | Blinded | 15 ft. cone (Con. save) |
| Nightshade | Frightened | 15 ft. cone (Wis. save) |
| Poppy | Sleep (as per the Sleep spell's effects) | 15 ft. cone (Con. save) |
| Rose | Charmed | 15 ft. cone (Wis. save) |
| Wolfsbane | Poisoned | 15 ft. cone (Con. save) |
*Credit to MellieDM
Thorned Strike
Beneath your beautiful petals is a sheen of prickly thorns, and your magic makes them a frightful threat. As an action you can lash out at a creature within 20 feet of you, making a ranged attack with Charisma against them. If your attack hits, the creature takes 1d6 Piercing damage, and if the creature is Large or smaller, you pull the creature up to 5 feet closer to you. * Credit to MellieDM