Homebrew Green Merfolk Species Details

The River Heralds are merfolk—a race of amphibious humanoids at home throughout the oceans, rivers, and rain forests of Ixalan. They stand between seven and eight feet tall, with skin that ranges from deep burgundy through many shades of violet and blue, to green, bright orange, and yellow. They are humanlike in shape, but have long fins extending from their shoulders, forearms, middle backs, and calves. Frills of fins also protrude from the backs of their heads. All merfolk can breathe air or filter oxygen from the water, and they can walk on land or swim with equal ease.

Green merfolk generally have yellow chests and pale green faces, shading to dark blues and purples on their backs and limbs. The patterns on their skin suggest the colors of the tree frogs common in the rain forest, as do their eyes of orange, lime green, or sky blue. Their fins are relatively short and thick. They climb trees with ease, move through undergrowth unhindered, and often wield magic to shape vines and branches to their will.

Green Merfolk Traits

A race of amphibious humanoids at home throughout the oceans, rivers, and rain forests of Ixalan. All merfolk can breathe air or filter oxygen from the water, and they can walk on land or swim with equal ease.

Ability Score Increase

Your Charisma score increases by 1. Your Wisdom score increases by 2.

Age

Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.

Alignment

Most merfolk are neutral, living in close harmony with nature.

Size

Merfolk are significantly taller than most hu-mans, standing between seven and eight feet tall and averaging about 300 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.

Amphibious

You can breathe air and water.

Languages

You can speak, read, and write Common (if it exists in your campaign), Merfolk and one additional language of your choice.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Cantrip

You know one cantrip of your choice from the druidspell list. Wisdom is your spellcasting ability for it.

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