Homebrew Fungal Folke Species Details

Fungal Folke are an assortment of sentient fungal life, they differ from Myconids in that they pride themselves on their individuality. While their community is strong no Funghi is the same. Variants of Funghi within the community have lead to Fungal Folke having a particular competitiveness when it comes to their aesthetic. Where other races may frown upon interbreeding of different sub races and diluting of the gene pool within the fungal community it is almost encouraged. Varying in colour, shape, size, scent, and even...taste, Fungal Folke have seen countless variations across the generations providing some truly unique and interesting characters. Especially unique and outstanding specimens are revered to the excitement and boasting rights of a specific family or community to which they originated. 

Fungal Folke Traits

Through intergenerational cross breeding Fungal Folke have surprisingly varied capabilities.

Spore Disperser

Fungal Folke are capable of dispersing clouds of spores in an indiscriminate or directed fashion. Most Fungal Folke are capable of dispersing at least one type of spore, truly exceptional Fungal Folke are capable of dispersing varying spores which have many different effects on friends and foes alike. 

Choose 1 fungal spore from the following list of Dispersible Spores at levels 3, 5 and 9 :

Stunning Spore 

You disperse from your shroomy self a cloud of bright yellow spores. These spores when inhaled create a state of blissful ignorance, those effected feel that everything is right with the world and for the time being are in a sedated but happy state.

This yellow haze disperses into a 15 foot radius centred upon yourself. Any creature that requires to breathe within the radius must make a Constitution saving throw  DC 8 + your Spell Casting Modifier + your Proficiency Bonus. If you're not a spell caster you use your constitution modifier. On a failed save the creature is stunned until the end of it's next turn. 

Luminous Spore

You disperse a thick bio luminescent goo towards a single target within 20 feet. The target must make a DEX saving throw DC 8 + Spell Casting Mod + Proficiency, on a failure the target is hit with luminous material and it's location is known to you for the next 24 hours. In addition you have advantage on attack roles on the target for the next minute. The target cannot benefit from being invisible and has disadvantage on stealth checks. 

Cleansing Spore

You disperse  a cloud of sparkling spores, their colour matches your own. This cloud spreads 15 feet above you covering a radius of 15 feet, it rains down what appears to be glitter like spores upon creatures of your choosing within its radius. Any creature who's skin these spore touch heals 1d8 plus your spell casting modifier and is cured of 1 of the following conditions, Poisoned, Blinded, Deafened, Stunned. 

Each of these Spores may only be dispersed once per long rest.  

Delving Retreat

Once per turn you can burrow 5 feet underground when you are the target of a melee attack. You must be upon a surface which you can burrow into. You must not be restrained, grappled or stunned to do so. A creature may attempt to attack you while burrowed but must do so at disadvantage, and they must be above you when they do so. While burrowed you cannot attack or cast spells on a target without emerging from the ground.

Natural Forager

Fungal Folke have a knack for procuring herbs and other ingredients in the wild. You gain proficiency with the Herbalism Kit.

Of The Earth

Though now a race proud of your individuality you do not forget where you came from. You gain + 3 to your Constitution Score.

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