Homebrew Demi-Fiend Species Details
A being born of the unity of a human and a greater demon. They possess the ability to use a life essence called Magatama that courses through their body in the form of elemental abilities and are identified by the tribal tattoos on their body that glow with elemental energy.
Demi-Fiend Traits
Demi-Fiends have access to the following traits.Ability Score Increase
Your Strength and Dexterity scores increase by 2.
Age
Demi-Fiends live a bit longer then humans, with an age of roughly about 120 years.
Size
Demi-Fiends are the offspring of high ranking demons and humans and, as such, are roughly the size of most humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read and write Common and Infernal OR Abyssal, depending on which one is the native tongue of your demon parent.
Tattoos
A Demi-Fiend has tribal tattoos on the their body that glows with the color of the Magatama they consume.
Magatama
The Demi-Fiend is capable of harnessing elemental energies. Once per turn, a Demi-Fiend may consume a Magatama and, for the next four turns, will enchant their weapon with elemental energy. Once consumed you can't consume another Magatama until the current one wears off.
If an enemy is weak to that element, double the damage done on your total attack roll and if the enemy is resistant to that element, cut the damage from the attack roll in half. You'll roll the attack dice that are associated with that weapon, Magatama consumption merely changes what type of damage the weapon does.
Magatama may be obtained by finding them, purchasing them or crafting them. Ask the DM which of these, would be appropriate for the campaign you're playing the Demi-Fiend in. The following is a list of Magatama and what elemental effects they provide in battle:
Cerulis: Your weapon will deal force damage attuned to the air element
Sigmis: Your weapon will deal fire damage
Hydris: Your weapon will deal bludgeoning damage attuned to the water element
Quarris: Your weapon will deal bludgeoning damage attuned to the earth element
Lux: Your weapon will deal radiant damage
Exos: Your weapon will deal necrotic damage
Hayle: Your weapon will deal cold damage
Heinios: Your weapon will deal psychic damage
Exto: Your weapon will deal poison damage
Vox: Your weapon will deal acid damage
Cerau: Your weapon will deal lightning damage
Cartos: Your weapon will deal thunder damage by knocking the enemy back. The enemy must make a Dexterity saving throw DC 15 or higher. On a failed save, they are knocked prone.
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